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Every one of the ~40 loaders went through EmptyState's single hardcoded shape — an avatar, three cards, three lines — whether the page was a table, a console, a form or a chart. A skeleton exists to predict the layout about to arrive so that arrival is a fill-in rather than a jump; one shape reused everywhere mispredicts on all but the page it was drawn for, which is worse than honest, because it promises a layout that never comes. PageSkeleton provides ten layout archetypes — panel, table, feed, cards, detail, console, form, chart, tree, split — driven by SCSS so widths stay responsive instead of being guessed in pixels. Repeated lines use a deterministic ragged width, so they read as text and don't reshuffle each render the way Math.random() would. EmptyState takes `loadingVariant` (defaulting to the old `panel`, so nothing regresses) and 41 call sites now name their real shape. ResourceListPage picks table or cards from its own view state. All ten are on the style guide under Feedback & Loading, and captured as one screenshot so a regression in any of them is visible in one shot. Captured bones (npm run capture:skeletons) remain the pixel-exact option for individual regions; these archetypes are the broad-coverage answer for the pages that will never be worth capturing one by one. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>