Sprig's int64 reads a string with a leading zero as octal and turns a
parse error into 0, so "0100" would reach the collectors as 64, and
"08" or digits beyond int64 would leave the default in place without
a word. A float beyond int64 converts differently on each CPU
architecture, and the collector adds its replica count to the rate
before splitting it.
A string rate must now be plain decimal digits, and any rate above
1 TiB/s fails the render; the collector also falls back to the default
on digits it cannot hold rather than start with a rate of zero, which
the processor refuses.
Signed-off-by: Alexey Artamonov <aleksei.artamonov@aenix.io>