Files
cozystack/internal/gpu/controller/sets.go
Aleksei Sviridkin 9da24c2aa8 feat(gpu): bind, move and release GPU devices in the leader
The binder is the only writer of a device's placement, so budget and
capacity checks that admission already ran cannot be raced past by two
replicas or two webhook calls. Every event collapses into one pass over
all GPU objects, which serializes the decisions without per-object
locks, and devices are read past the cache so a unit booked in the last
pass is never booked again from a stale view.

A device that carries an unanswered bind request also queues a pass
that only answers requests, so the webhook, which waits seconds, is not
held behind moves, usage records and status of the whole cluster. The
full pass moves held sets off nodes that cannot keep them, rebinds Lost
sets before new orders, and binds new orders onto the fullest node with
room. Finalizers and usage records run with the feature disabled too,
so turning GPU off never hangs a namespace or class deletion.

The devices one VM names move, go Lost and are rebound as a set. Every
pass restores that invariant before it places anything, gathering a set
left partly Lost, by a write that failed half way or by a VMI that ended
next to held members, onto one node or sending all of it to Lost, so
each later step only ever changes whole sets.

A Lost device already counts against its tenant's budgets, so the pod of
its still running VMI is not counted again under a raw GPU key; for node
capacity it is, since the device itself holds no units.

Signed-off-by: Aleksei Sviridkin <f@lex.la>
Assisted-by: LLM
2026-10-21 06:33:42 +03:00

114 lines
3.7 KiB
Go

/*
Copyright 2026 The Cozystack Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package controller
import (
"context"
"errors"
"slices"
gpuv1alpha1 "github.com/cozystack/cozystack/api/gpu/v1alpha1"
)
// unattachedSetMember selects the devices a VM's set moves, goes Lost and
// is rebound with: those no VMI uses. An attached device follows its VMI.
func unattachedSetMember(d *gpuv1alpha1.GPUDevice) bool {
return (holds(d) || d.Status.Phase == gpuv1alpha1.GPUDeviceLost) &&
d.Status.AttachedTo == nil && d.DeletionTimestamp.IsZero()
}
func allLost(set []*gpuv1alpha1.GPUDevice) bool {
for _, d := range set {
if d.Status.Phase != gpuv1alpha1.GPUDeviceLost {
return false
}
}
return true
}
// mixesLost reports a set that breaks the set invariant.
func mixesLost(set []*gpuv1alpha1.GPUDevice) bool {
lost := 0
for _, d := range set {
if d.Status.Phase == gpuv1alpha1.GPUDeviceLost {
lost++
}
}
return lost > 0 && lost < len(set)
}
// normalizeSets restores the set invariant, which holds after every pass
// in which no write failed:
//
// The unattached devices one VM names are either all Lost or all held.
// A set that had a Lost member is held on one node.
//
// Held sets may otherwise sit on several nodes, as separate orders bind
// apart; the cordon-only stay and a Stay pin keep a held set in place.
// Every placement step changes a set as a whole. A write that failed half
// way through a set breaks the invariant, and so does a VMI that ended
// and left its Lost device unattached next to held members. This step runs
// right after attachments, before any placement, and gathers such a set
// onto one node with room for all of it or sends all of it to Lost.
func (r *Reconciler) normalizeSets(ctx context.Context, w *world) []error {
var errs []error
for _, set := range w.vmSets(unattachedSetMember) {
if w.aborted {
break
}
if !mixesLost(set) {
continue
}
if target := w.pick(set); target != "" {
before := map[*gpuv1alpha1.GPUDevice]string{}
wasLost := map[*gpuv1alpha1.GPUDevice]bool{}
for _, d := range set {
before[d] = string(d.Status.Phase) + "@" + d.Status.NodeName
wasLost[d] = d.Status.Phase == gpuv1alpha1.GPUDeviceLost
}
w.placeOn(set, target)
// Held members first: until the last Lost member is written the
// set still mixes Lost and held, so a write that fails part way
// leaves it for the next pass to gather, never held but split.
slices.SortStableFunc(set, func(a, b *gpuv1alpha1.GPUDevice) int { return boolInt(wasLost[a]) - boolInt(wasLost[b]) })
errs = append(errs, r.writeSet(ctx, w, set, func(d *gpuv1alpha1.GPUDevice) bool {
return before[d] != string(d.Status.Phase)+"@"+d.Status.NodeName
}))
continue
}
var changed []*gpuv1alpha1.GPUDevice
for _, d := range set {
if d.Status.Phase == gpuv1alpha1.GPUDeviceLost {
continue
}
d.Status.Phase = gpuv1alpha1.GPUDeviceLost
w.setWaiting(d, ReasonCapacity, "another device of its set is Lost and no node has room for the whole set")
w.setDevice(d)
changed = append(changed, d)
}
errs = append(errs, r.writeSet(ctx, w, changed, func(*gpuv1alpha1.GPUDevice) bool { return true }))
}
return []error{errors.Join(errs...)}
}
func boolInt(b bool) int {
if b {
return 1
}
return 0
}