mirror of
https://github.com/LizardByte/libvirtualhid.git
synced 2026-10-23 19:47:37 +09:00
159 lines
4.5 KiB
C++
159 lines
4.5 KiB
C++
/**
|
|
* @file examples/gamepad_adapter.cpp
|
|
* @brief Minimal gamepad adapter example.
|
|
*/
|
|
|
|
// standard includes
|
|
#include <chrono>
|
|
#include <iostream>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <thread>
|
|
|
|
// local includes
|
|
#include <libvirtualhid/libvirtualhid.hpp>
|
|
|
|
namespace {
|
|
using namespace std::chrono_literals;
|
|
|
|
std::optional<lvh::DeviceProfile> profile_for_name(std::string_view name) {
|
|
if (name == "generic") {
|
|
return lvh::profiles::generic_gamepad();
|
|
}
|
|
if (name == "x360") {
|
|
return lvh::profiles::xbox_360();
|
|
}
|
|
if (name == "xone") {
|
|
return lvh::profiles::xbox_one();
|
|
}
|
|
if (name == "xseries") {
|
|
return lvh::profiles::xbox_series();
|
|
}
|
|
if (name == "ds4") {
|
|
return lvh::profiles::dualshock4();
|
|
}
|
|
if (name == "ds5") {
|
|
return lvh::profiles::dualsense();
|
|
}
|
|
if (name == "switch") {
|
|
return lvh::profiles::switch_pro();
|
|
}
|
|
|
|
return std::nullopt;
|
|
}
|
|
|
|
lvh::ClientControllerType client_type_for_profile(lvh::GamepadProfileKind kind) {
|
|
switch (kind) {
|
|
using enum lvh::ClientControllerType;
|
|
using enum lvh::GamepadProfileKind;
|
|
|
|
case xbox_360:
|
|
case xbox_one:
|
|
case xbox_series:
|
|
return xbox;
|
|
case dualshock4:
|
|
case dualsense:
|
|
return playstation;
|
|
case switch_pro:
|
|
return nintendo;
|
|
case generic:
|
|
return unknown;
|
|
}
|
|
|
|
return lvh::ClientControllerType::unknown;
|
|
}
|
|
} // namespace
|
|
|
|
/**
|
|
* @brief Run the minimal virtual gamepad adapter example.
|
|
* @param argc Number of command-line arguments.
|
|
* @param argv Command-line arguments; the first positional argument selects
|
|
* the gamepad profile, and `--hold` keeps the device active for validation.
|
|
* @return Zero on success; nonzero when setup or input submission fails.
|
|
*/
|
|
int main(int argc, char *argv[]) {
|
|
auto profile_name = std::string_view {"ds5"};
|
|
auto hold = false;
|
|
auto hold_seconds = 60;
|
|
auto index = 1;
|
|
while (index < argc) {
|
|
const auto argument = std::string_view {argv[index]};
|
|
++index;
|
|
if (argument == "--hold") {
|
|
hold = true;
|
|
} else if (argument == "--hold-seconds" && index < argc) {
|
|
hold = true;
|
|
hold_seconds = std::stoi(argv[index]);
|
|
++index;
|
|
} else {
|
|
profile_name = argument;
|
|
}
|
|
}
|
|
|
|
auto profile = profile_for_name(profile_name);
|
|
if (!profile) {
|
|
std::cerr << "Unknown profile: " << profile_name << '\n';
|
|
return 1;
|
|
}
|
|
|
|
lvh::RuntimeOptions runtime_options;
|
|
runtime_options.backend = lvh::BackendKind::platform_default;
|
|
auto runtime = lvh::Runtime::create(runtime_options);
|
|
|
|
lvh::CreateGamepadOptions options;
|
|
options.profile = *profile;
|
|
options.metadata.global_index = 0;
|
|
options.metadata.client_relative_index = 0;
|
|
options.metadata.client_type = client_type_for_profile(profile->gamepad_kind);
|
|
options.metadata.has_motion_sensors = true;
|
|
options.metadata.has_touchpad = true;
|
|
options.metadata.has_rgb_led = true;
|
|
options.metadata.has_battery = true;
|
|
options.metadata.stable_id = "remote-client-0";
|
|
|
|
auto created = lvh::GamepadStateAdapter::create(*runtime, options);
|
|
if (!created) {
|
|
std::cerr << created.status.message() << '\n';
|
|
return 1;
|
|
}
|
|
|
|
auto &adapter = *created.adapter;
|
|
adapter.set_output_callback([](const lvh::GamepadOutput &output) {
|
|
if (output.kind == lvh::GamepadOutputKind::rumble) {
|
|
std::cout << "rumble " << output.low_frequency_rumble << ' '
|
|
<< output.high_frequency_rumble << '\n';
|
|
}
|
|
});
|
|
|
|
if (const auto status = adapter.set_button(lvh::GamepadButton::a, true); !status.ok()) {
|
|
std::cerr << status.message() << '\n';
|
|
return 1;
|
|
}
|
|
adapter.set_left_stick({0.25F, -0.5F});
|
|
adapter.set_right_trigger(1.0F);
|
|
|
|
if (hold) {
|
|
std::cout << "Holding " << profile->name << " for " << hold_seconds << " seconds\n";
|
|
for (auto step = 0; step < hold_seconds * 5; ++step) {
|
|
const auto direction = step % 40 < 20 ? 1.0F : -1.0F;
|
|
const auto sweep = static_cast<float>(step % 20) / 19.0F;
|
|
adapter.set_left_stick({direction, direction * 0.5F});
|
|
adapter.set_right_stick({-direction * 0.5F, -direction});
|
|
adapter.set_left_trigger(sweep);
|
|
adapter.set_right_trigger(1.0F - sweep);
|
|
adapter.set_button(lvh::GamepadButton::a, step % 20 < 10);
|
|
std::this_thread::sleep_for(200ms);
|
|
}
|
|
}
|
|
|
|
lvh::GamepadOutput rumble;
|
|
rumble.kind = lvh::GamepadOutputKind::rumble;
|
|
rumble.low_frequency_rumble = 0x4000;
|
|
rumble.high_frequency_rumble = 0x2000;
|
|
adapter.dispatch_output(rumble);
|
|
adapter.close();
|
|
|
|
return 0;
|
|
}
|