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* New generic class to implement complex rollback logic (ScopeGuard) * Specialization for VirtualMachine API (DeployGuard)
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/* -------------------------------------------------------------------------- */
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/* Copyright 2002-2026, OpenNebula Project, OpenNebula Systems */
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/* */
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/* Licensed under the Apache License, Version 2.0 (the "License"); you may */
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/* not use this file except in compliance with the License. You may obtain */
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/* a copy of the License at */
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/* */
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/* http://www.apache.org/licenses/LICENSE-2.0 */
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/* */
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/* Unless required by applicable law or agreed to in writing, software */
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/* distributed under the License is distributed on an "AS IS" BASIS, */
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/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */
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/* See the License for the specific language governing permissions and */
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/* limitations under the License. */
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/* -------------------------------------------------------------------------- */
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#ifndef _SCOPE_GUARD_H_
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#define _SCOPE_GUARD_H_
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#include <functional>
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namespace one_util
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{
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/**
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* ScopeGuard safely executes a cleanup callback when going out of scope
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* In OpenNebula used for reverting state changes after failure,
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* for success run use release method to disable the ScopeGuard
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*/
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class ScopeGuard
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{
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public:
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ScopeGuard() = default;
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explicit ScopeGuard(std::function<void()> f);
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~ScopeGuard();
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// Non-copyable
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ScopeGuard(const ScopeGuard&) = delete;
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ScopeGuard& operator=(const ScopeGuard&) = delete;
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// Move semantics
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ScopeGuard(ScopeGuard&& other) noexcept;
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ScopeGuard& operator=(ScopeGuard&& other) noexcept;
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void release();
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void set_callback(std::function<void()> f);
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private:
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std::function<void()> _f;
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bool _active = false;
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};
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} // namespace one_util
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#endif /* _SCOPE_GUARD_H_ */
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