20 Commits
Author SHA1 Message Date
Oleg Isonen f9681dc30f feat: MDX-backed Content Blocks (#6234)
## Summary

Supersede #6182 with a clean implementation of MDX-backed Content Blocks
on top of the unchanged `main` Content Block editing model. A connected
`.mdx` Asset changes where authored children are loaded and saved; it
must not change how Content mode inserts, edits, selects, moves, copies,
or deletes instances.

The previous implementation remains available in
`agent/mdx-content-block-6124` and
`agent/mdx-content-block-6124-review`. Reuse its independently tested
parsers, converters, schemas, Asset repository, template resolution,
publication, MCP, and UI work where those pieces fit the corrected
architecture. Do not port its per-operation storage routing, projected
editing stores, MDX undo/history, or atomic multi-root machinery.

Ref #6124
Ref #6182
Closes #6261

## Locked behavior

- `.md` keeps its existing Markdown behavior; `.mdx` enables MDX.
- Standard Markdown structures are stored as Markdown. JSX is used only
for structures Markdown cannot represent losslessly.
- Generic elements use `<ws.element ws:tag="…">`; template instances use
`<ws.element ws:name="…">`.
- Invalid, unsafe, or unsupported MDX never prevents editing the file or
publishing the project. Builder and publication use the same recovery
result: recoverable nodes are skipped with source-located warnings,
while an unrecoverable document renders no authored file content in
either environment.
- Connecting a source never serializes existing Content Block children
into the file. **Connect** removes ordinary persisted children,
preserves Templates, sets `src`, and uses file content.
- Disconnecting resets `src`, discards derived instances, leaves the
Content Block empty, and never changes the Asset.
- While connected, normal Content Block mutations update in-memory
instances synchronously. Asset persistence happens afterward and never
blocks rendering.
- Genuine external revision conflicts use the standard reload-required
flow. Rapid local edits are ordered/coalesced and must never conflict
with each other.
- Repeated scopes use Content Block ID plus Collection item identity.
- Multiple Content Blocks may intentionally share one MDX Asset. They
share one revisioned document session and edits propagate to every
connected occurrence.
- Missing templates show warnings/placeholders only in Builder and are
skipped on published sites.

## Reuse strategy

- [x] Audit all 62 original implementation commits and 5 later
review/fix commits
- [x] Reuse the shared Content Engine Markdown/MDX AST, parser,
serializer, diagnostics, reference discovery, and tests
- [x] Reuse SDK source schemas, instance-name utilities, unique template
naming, and source-integrity validation
- [x] Reuse template resolution/materialization and authored-tree
conversion after removing storage-operation coupling
- [x] Reuse revisioned Asset content repository, authorization, limits,
and browser/server transport
- [x] Reuse publication, document-graph, CLI, MCP, source-control UI,
frontmatter UI, and E2E work where contracts remain valid
- [x] Reuse tests as behavioral specifications; rewrite tests that
assert the rejected projection/routing architecture
- [x] Do not port per-operation MDX routing, alternate projected
mutation stores, semantic reconciliation after each command, MDX Builder
history/undo, atomic multi-file rollback, or canvas loading/saving UI


## Old-branch porting map — do not rewrite

Before implementing any checklist batch, inspect the named
implementation and tests on `agent/mdx-content-block-6124-review`. Move
the implementation and its tests first; change only the boundary that
conflicts with the rebuilt architecture. Do not create a second
implementation under a new name. When a test encodes the rejected
projected-store architecture, retain its behavioral assertion and
replace only its setup.

### Already ported

- `parseMarkdownAst`, `createMdxDocumentFromMarkdown`,
`parseMdxDocument`, `serializeMdxDocument`, `preferMarkdownSyntax`,
`discoverMdxBodyAssetReferences`, `discoverMdxAssetReferences`, and
`previewMarkdownToMdxConversion`
- Asset-reference, byte-stream, document-graph, Markdown, and MDX
helpers included in commit `76bc388ba9`
- Tests: the corresponding `packages/content-engine/src/**/*.test.ts`
files already on this branch

### Port with their existing tests

| Area | Functions to move or adapt | Tests to move with them |
| --- | --- | --- |
| Source contract and integrity | `parseContentBlockSourceProp`,
`getContentBlockSource`, `isEqualContentBlockSource`,
`formatContentBlockSourceIntegrityIssue`,
`getContentBlockSourceIntegrityIssues`,
`allocateUniqueContentBlockTemplateName` |
`packages/sdk/src/content-block.test.ts`,
`packages/sdk/src/schema/content-block.test.ts` |
| Existing instance/name utilities | `findChildReferenceIndex`,
`findParentInstanceReference`, `getInstanceName` |
`packages/sdk/src/instances-utils.test.tsx` |
| Template naming in mutations |
`assignUniqueBlockTemplateNamesMutable`,
`findBlockTemplateNameCollision`, `getSourceBackedBlockTemplateContext`,
`getBlockTemplateNameConfirmation`, `getBlockTemplateInsertionIndex` |
`packages/project-build/src/runtime/block.test.ts` |
| Content-mode property permissions | `getContentModePropEligibility`;
preserve its distinction between editable, design-only, incompatible,
and unknown props |
`packages/project-build/src/runtime/content-mode-permissions.test.ts` |
| Template resolution | `resolveMdxTemplates` |
`packages/project-build/src/runtime/mdx-template-resolution.test.ts` |
| Template materialization | `createMdxScopeIdGenerator`,
`materializeMdxTemplates` |
`packages/project-build/src/runtime/mdx-materialization.test.ts` |
| MDX → instances and instances → MDX |
`isMaterializedMdxAuthoredContentRoot`, `preserveMdxAuthoredContentIds`,
`materializeMdxAuthoredContent`, `reconcileMdxAuthoredContent`,
`omitTransientEmptyParagraphs`, `serializeMdxTemplateInsertion` |
`packages/project-build/src/runtime/mdx-authored-content.test.ts`;
retain the pure serialization cases from `mdx-storage-adapter.test.ts` |
| Revisioned Asset I/O | `createAssetContentRevision`,
`readAssetContentBytes`, the package-owned
`createHttpAssetContentRepository`, the thin Builder
`createBuilderHttpAssetContentRepository`, `createAssetContentBridge`,
`initAssetContentBridge`, `getAssetContentBridge`; keep one repository
implementation rather than copying the old Builder duplicate |
`packages/asset-uploader/src/content-repository.test.ts`,
`apps/builder/app/builder/shared/assets/mdx-content-repository.test.ts`,
`apps/builder/app/shared/asset-content-bridge.client.test.ts` |
| Source lifecycle planning | `createContentBlockBodyRemoval`,
`prepareContentBlockConnect`, `prepareContentBlockDisconnect`,
`prepareContentBlockSwitch`, `ContentBlockSourceRevisionConflictError` |
`packages/project-build/src/runtime/content-block-source-lifecycle.test.ts`
|
| Per-Asset revision/session behavior | `getContentBlockSessionSource`,
`isContentBlockSessionSourceCommitted`; reuse the loading,
authorization, revision, queue, conflict, retry, cancellation, and
source-replacement internals of `createMdxAssetEditingSession`, but key
the rebuilt session by Asset rather than Content Block/render root |
Port the applicable cases from
`packages/project-build/src/runtime/mdx-asset-session.test.ts`; replace
root-projection setup with in-memory snapshot setup |
| Template migrations | `validateMdxTemplateMigrationConfirmation`,
`planMdxTemplateMigration` |
`packages/project-build/src/runtime/mdx-template-migration.test.ts` |
| Publication | `createPublishedMdxMaterializationCache`,
`materializePublishedMdx`, `getPublishedMdxContentDatabaseMaxBytes`,
`getDynamicPublishedMdxSourceBlockIds`, `hasDynamicPublishedMdxSources`,
`createPublishedBuildContentCompilationPlan`,
`resolvePublishedMdxDependencyClosure`,
`resolvePublishedMdxAssetCandidates` |
`packages/project-build/src/runtime/published-mdx.test.ts`,
`packages/project-build/src/content-database.test.ts` |
| Build/import integrity | `assertContentBlockSourceIntegrity` and the
Content Block cases in
`getBuildIntegrityIssues`/`formatBuildIntegrityIssue` |
`packages/project-build/src/build-integrity.test.ts` |
| MDX paste/MCP insertion | `insertMdxText` and its input/result
schemas; retain parsing, confirmation, template-resolution, and
insertion-index logic, then invoke the normal mutation path |
`packages/project-build/src/runtime/mdx-paste.test.ts` |
| Builder source control | `createContentBlockSourceController`,
`createBuilderContentBlockSourceController` and the existing
source-control components | `content-block-source-controller.test.ts`,
`content-block-source.test.tsx` |
| Diagnostics | `formatContentBlockDiagnostic`,
`deduplicateContentBlockDiagnostics`, `takeNewContentBlockDiagnostics` |
Port only their focused cases from
`apps/builder/app/shared/content-block-content.test.ts` |

### Explicitly do not port

- `projectContentStorageChanges`, `createContentStorageProjection`,
`createContentStorageSelectorProjection`,
`executeContentStorageMutation`, `executeContentStorageTextReplacement`,
`executeContentStoragePropMutation`, and
`executeContentStorageStructuralMutation`
- `applyMdxContentStorageChanges` and `prepareMdxContentStorageWrites`;
replace them with one post-mutation snapshot serializer built from the
reusable pure `reconcileMdxAuthoredContent` converter
- `createContentBlockApplicationOperations` and the persistence-plan
wrappers that route individual editing commands
- Builder `$runtime*` projected stores, materialized mutation functions,
alternate selector/tree helpers, pending projected-change state, and
MDX-specific mutation sequences from `content-block-content.ts`
- Canvas loading/saving/open-file presentation state, MDX history/undo,
and atomic rollback machinery

## Implementation checklist

### 1. Preserve the `main` editing architecture

- [x] Keep normal synchronous insert, text, Enter, slash menu, property,
delete, move, wrap, copy/paste, selection, and focus mutations unchanged
- [x] Materialize connected content through the same runtime instance
interfaces used by ordinary Content Blocks
- [x] Keep connected authored children in memory and exclude them from
persisted build data
- [x] Route persistence only after a synchronous mutation has updated
the canvas
- [x] Never wait for Asset loading, conversion, or saving before
rendering an interaction
- [x] Add no MDX-specific implementation to individual editing commands

### 2. Shared Markdown and MDX conversion

- [x] Parse Markdown and the Markdown portion of MDX through one shared
AST and plugin configuration
- [x] Implement one shared MDX-to-instances converter and one shared
instances-to-MDX converter
- [x] Serialize headings, paragraphs, links, images, lists, tables, task
lists, blockquotes, thematic breaks, code, emphasis, strong,
strikethrough, and other supported GFM structures as Markdown
- [x] Serialize only non-lossless/custom structures as Webstudio JSX
- [x] Preserve nested Markdown in MDX elements, frontmatter, comments,
tight/loose list semantics, code whitespace, reference links, and Asset
references
- [x] Omit transient empty draft paragraphs instead of emitting
`<ws.element ws:tag="p" />`
- [x] Preserve unsupported source text and authored metadata whenever it
cannot be converted safely
- [x] Add deterministic round-trip and canonical-output coverage for
every supported Markdown structure

### 3. Invalid and unsafe MDX

- [x] Preserve file source exactly; never silently repair or rewrite
invalid source
- [x] Ignore imports, exports, expressions, executable JavaScript,
invalid properties, and other unsupported nodes when they can be
isolated
- [x] Continue rendering valid siblings and report every skipped subtree
once with filename, line, and column
- [x] Use the same recovery pipeline in Builder and publication so both
render the same authored result for the current file revision
- [x] When structural syntax prevents recovery, render no authored file
content in Builder or publication instead of retaining a stale
materialization
- [x] Skip an unrecoverable Content Block on published sites and
continue the build with a warning
- [x] Keep invalid and unsafe files editable and reconnectable
- [x] Enforce UTF-8, byte-size, depth, node-count, property-count, and
generated-output limits with source-located diagnostics where possible

### 4. File formats and Asset creation

- [x] Keep `.md` parsing and raw-HTML behavior unchanged
- [x] Support creating, opening, editing, deleting, and recreating
`.mdx` files through the normal text-file UI
- [x] Open `.mdx` in the same editor experience as `.md`
- [x] Always create an independent empty MDX Asset even when identical
empty files exist
- [x] Allow renaming `.md` to `.mdx` without converting or rewriting its
contents; after rename, handle invalid contents through the normal MDX
diagnostics and recovery pipeline
- [x] Update an already-open MDX editor immediately after canvas
persistence
- [x] Bound read/write buffering and verify the returned Asset identity
and revision

### 5. Source contracts and lifecycle

- [x] Support direct Asset bindings and dynamic expression bindings
- [x] Keep source mutation controls available only in Design mode; show
the connected filename and **Open** action read-only in Content mode
- [x] Reject duplicate source props, unsupported prop types, missing
Assets, non-MDX Assets, and unauthorized Assets
- [x] Analyze selected file diagnostics before confirmation without
modifying the block or file; MDX syntax diagnostics do not block
connection
- [x] For a non-empty block, show **Abort** and **Connect** and explain
that ordinary children will be replaced
- [x] On connect, remove every non-template child, preserve Templates,
set `src`, and materialize file content
- [x] Replace disconnect handoff with normal `src` reset; discard
derived content and leave the block empty
- [x] Remove disconnect confirmation and conversion; resetting a
repeated binding leaves every occurrence empty
- [x] Switching sources validates/loads the target before replacing the
usable binding and leaves both files unchanged
- [x] Revalidate Asset revision and project version when confirmation is
submitted
- [x] Make repeated connect/disconnect operations idempotent
- [x] Prevent disposed, stale, or out-of-order loads from replacing the
newest source
- [x] Keep loading, saving, conflict, empty-file, and open-file actions
off canvas

### 6. Asynchronous persistence and conflicts

- [x] Snapshot the current in-memory authored root after normal
mutations
- [x] Serialize/coalesce rapid edits per resolved Asset and always
prepare against the latest local snapshot
- [x] Allow independent Assets to save concurrently without scope
leakage
- [x] Use one revisioned document session and one ordered save queue per
Asset, even when multiple Content Blocks or render scopes reference it
- [x] After a shared Asset changes, rematerialize every connected
occurrence without persisting their generated instances to project data
- [x] Pin the resolved Asset and exact loaded revision for each write
- [x] Recheck authorization immediately before storage
- [x] Ensure local queued edits never produce stale-revision conflicts
with each other
- [x] On a genuine external revision conflict, preserve local content,
stop writes, and enter the standard reload-required state
- [x] Keep failed non-conflicting writes retryable without discarding
local content
- [x] Finish already accepted persistence writes after a Content Block
unmounts or switches source
- [x] Cancel obsolete loads, materializations, and UI updates after
unmount, reload, or source switch
- [x] Dispose project-scoped roots, queues, parse caches, failure state,
generations, and session subscriptions when the Asset session is
replaced
- [x] Invalidate Asset resources and synchronize open file editors after
successful writes
- [x] Keep multi-root persistence ordered, serial, and non-atomic;
report partial completion without rollback
- [x] Do not add Asset-history undo/redo; native text-editor undo
remains local to the open editor

### 7. Content mode parity

- [x] Empty connected blocks remain selectable and expose the normal
Content-mode `+` affordance
- [x] First insertion renders immediately
- [x] Enter creates and focuses the next paragraph immediately
- [x] Slash commands work in newly created empty paragraphs
- [x] Deleting one selected instance deletes exactly that instance
- [x] Mouse and keyboard moves use the same operation and permissions
- [x] Preserve sibling reorder, nested reparenting, and moves between
editable Content Blocks where `main` permits them
- [x] Preserve content-editable props such as Link `href`
- [x] Preserve copy, paste, cut, multi-cut, wrapping, unwrapping, grid
insertion, selection, Navigator order, and canvas order
- [x] Cover mutation routing centrally, retain the full unconnected
Builder suite, and exercise representative connected interactions in
real Builder E2E

### 8. Template names and permissions

- [x] Resolve only exact user-facing names from the direct flat
Templates list
- [x] Enforce unique names within each Templates list
- [x] Reject duplicate names during rename with inline validation
- [x] Allocate unique names during insert, paste, duplicate, move, wrap,
and unwrap
- [x] Apply valid template properties using the same permissions as
Content mode
- [x] Preserve and warn about ignored design-only, invalid, or stale
properties
- [x] Preserve template shell provenance without serializing expanded
template internals
- [x] Generate deterministic materialized IDs from source identity,
render scope, and authored usage path so focus/selection survives saves
- [x] Warn before renaming or deleting referenced templates; files
remain unchanged
- [x] Provide shared AST-based rename/remove migration operations for
MCP-assisted multi-file cleanup

### 9. Scope, frontmatter, and diagnostics

- [x] Scope materialized content by Content Block ID plus exact
Collection-item/render context
- [x] Prevent repeated instances and dynamic candidates from leaking
generated IDs, template resolution, or diagnostics across scopes while
sharing the underlying Asset source and revision where applicable
- [x] Remove frontmatter editing from Settings; edit the exact YAML
through the MDX Asset file editor
- [x] Preserve the exact frontmatter source byte-for-byte during canvas
body saves
- [x] Route canvas body changes and complete-file editor saves through
one revisioned per-Asset coordinator
- [x] Show a source warning indicator in Settings and precise
source-located diagnostics in the Asset editor
- [x] Deduplicate repeated diagnostics without losing distinct locations
- [x] Keep unresolved-template placeholders selectable and accessible
only in Builder

### 10. Asset references, transfer, and integrity

- [x] Discover and rewrite Asset references in frontmatter, Markdown
links/images, and MDX properties
- [x] Preserve Asset references while editing unrelated content
- [x] Include referenced Asset and template revisions in
dependency/cache identity
- [x] Route referenced Assets through published URL rewriting
- [x] Validate Content Block source integrity during project import,
fragment/page transfer, copy/paste, build integrity, and pre-publish
audit
- [x] Allow multiple Content Blocks and dynamic render scopes to
reference the same MDX Asset without treating the connection as an
integrity error
- [x] Preserve Templates when copying a connected Content Block
- [x] Preserve direct and dynamic Content Block source bindings when
copying or pasting within the same project
- [x] When copying only one rendered Collection item, resolve that
item’s current MDX Asset and replace the copied Content Block’s dynamic
source with a direct binding to that same Asset
- [x] When copying an entire Collection, preserve the Collection, its
instances, and its dynamic source bindings
- [x] Preserve the complete MDX source and frontmatter by reference;
copying a connected block must not rewrite the shared file
- [x] During cross-project transfer, copy every discoverable distinct
bound MDX Asset and rewrite transferred bindings to the destination
Assets
- [x] If some cross-project dynamic candidates cannot be discovered or
copied, continue with successful copies, preserve what can be
represented safely, and warn about skipped candidates
- [x] Revalidate source revisions and the destination project before
applying a cross-project transfer
- [x] If cross-project Asset creation or project insertion fails, leave
the source project unchanged and clean up any newly reserved destination
Asset
- [x] Use the same transfer operation through Builder and MCP

### 11. Dynamic sources and publication

- [x] Resolve dynamic bindings once per render/save scope
- [x] Require finite, discoverable candidate sets for publication and
load no unrelated MDX
- [x] Warn and skip unbounded, missing, unreadable, malformed, or unsafe
sources without failing the complete build
- [x] Materialize only rendered Content Blocks; ignore Templates
definitions and `src` on non-Content-Block instances
- [x] Skip unresolved template subtrees while keeping valid siblings
- [x] Include selected template styles, fonts, resources, unresolved
names, and referenced Asset revisions in generated dependency output
- [x] Keep draft-only MDX Assets out of publication retention

### 12. Builder, MCP, CLI, and shared operations

- [x] Use the same converters, source lifecycle, revision checks,
persistence service, diagnostics, and template migrations in Builder and
MCP
- [x] Keep frontmatter editing file-based; retain whole-frontmatter
runtime operations only where compatibility requires them
- [x] Avoid Builder-only or MCP-only mutation/conversion implementations
- [x] Regenerate runtime/API contracts from their source definitions
- [x] Update CLI Content Engine reference and generated MCP
documentation

### 13. Verification and delivery

- [x] Add regression tests that reproduce failures from the previous
implementation, including double deletion and blocked rendering
- [x] Cover two Content Blocks sharing one Asset: edits from either
block serialize once, update both canvases, preserve scope-specific
Templates, and cannot overwrite a newer local snapshot
- [x] Verify new tests fail against the broken implementation and pass
with the corrected behavior
- [x] Run SDK, Content Engine, Asset Uploader, Project Build, Builder,
React SDK, CLI, Protocol, and HTTP Client affected suites and typechecks
- [x] Run real Builder E2E for source lifecycle, live file refresh,
empty insertion, Enter/slash focus, Link props, delete, keyboard
reorder, switching, disconnect, conflicts, unresolved templates, dynamic
sources, and repeated scopes
- [x] Regenerate shared project fixture bundles and verify a second
generation leaves the tree clean
- [x] Run lint, package boundaries, `pnpm oxfmt --check`, and `git diff
--check`
- [x] Review and update authoritative `docs/` content and navigation
- [ ] Run the complete agent evaluation suite — not run because it
requires separate explicit approval

### 14. Content-mode parity and disconnect handoff

- [x] Allow keyboard reordering in Content mode through the normal move
command while keeping the editable Content Block boundary
- [x] Let already accepted Asset writes drain independently before
resetting the source; disconnect does not load, flush, or convert the
file
- [x] Remove MDX-to-instance copying from disconnect
- [x] Reset `src`, remove the derived tree, and leave the ordinary
Content Block empty
- [x] Preserve automatic text-editor focus after inserting editable
content from the template menu
- [x] Remove Builder frontmatter-save UI and report complete-file save
failures through the Asset editor
- [x] Add regression coverage for keyboard movement, disconnect
teardown, source switching, insertion focus, and paragraph deletion
focus restoration
- [x] Run the complete six-scenario MDX Content Block Builder E2E suite

### 15. Final architecture review fixes

- [x] Keep one canonical ordered pending document per Asset so shared
Content Block occurrences cannot conflict with one another
- [x] Merge ordered local edits from different occurrences while
preserving text changes, insertions, deletions, and sibling reordering;
keep external revisions on the strict reload-required path
- [x] Centralize typed render-scope parsing, repeated-occurrence
detection, scoped variable lookup, and dynamic Asset resolution across
Canvas, Settings, source lifecycle, and copy/paste
- [x] Capture the owning Asset session when a save is accepted so normal
unmount/source-switch teardown cannot redirect or lose it
- [x] Dispose project-owned roots, queues, caches, generations, failure
state, and subscriptions when replacing the project Asset session
- [x] Add regression coverage for same-Asset edits from two occurrences,
same-node last-write ordering, structural reorder, insertion
preservation, scoped source resolution, and project cleanup
- [x] Re-run affected full unit suites, typechecks, production build,
static checks, and all six MDX Content Block Builder E2E scenarios


### 16. Final persistence and transfer hardening

- [x] Drain every accepted per-Asset edit before project-session
teardown while retaining the owning authorization context
- [x] Drain canvas serialization queues and revisioned Asset writes
before pre-publish audit and publication
- [x] Block publication on a queued serialization failure or Asset
revision conflict
- [x] Copy actual Asset bytes during cross-project paste, preserve MDX
reference names, rewrite direct and Collection-backed Asset IDs, and
clean up newly created Assets when insertion fails
- [x] Include every resolved dynamic MDX source when copying an entire
Collection and warn while preserving successful copies when individual
Assets cannot be transferred
- [x] Keep MDX editor save failures visible with retry and route
conflicts through the standard reload-required flow
- [x] Give keyboard nested reparenting the same editable Content Block
boundary used by pointer movement
- [x] Add regression coverage and rerun the complete Content Engine and
Builder unit suites plus type, lint, formatting, package-boundary, and
diff checks

## Current rebuild status

- The connected Content Block now owns one complete MDX document:
frontmatter feeds designed-shell bindings and the explicit Body outlet
owns the authored MDX body.
- Builder and published output resolve the same frontmatter document
graph, including nested document references and Asset references.
- Direct frontmatter text/property edits use the existing ordered
per-Asset session; referenced-document values remain file-owned.
- Repeated Collection occurrences keep isolated runtime shell/Body
identities and occurrence-specific document values.
- The local blog article layout has been upgraded to the document/Body
model and its bindings validate cleanly.
- Full affected package suites and typechecks pass; every new regression
was demonstrated fail/pass.
- `pnpm lint`, package boundaries, `pnpm oxfmt --check`, generated
API/docs checks, fixture builds, and `git diff --check` pass.
- Full fixture synchronization is blocked by the development API
rejecting this local CLI version before fixture generation; existing
fixture bundles build successfully.
- Complete agent evaluations remain pending explicit approval.

### 17. Treat Content Block source as a property

- [x] Declare Content Block `src` in component metadata as a Design-mode
initial property labeled **Source**
- [x] Add the short property description: “Create an .mdx file in
Assets, then select or bind it here.”
- [x] Accept only a direct Asset or an expression resolving to an Asset
ID; reject URL/string sources, missing Assets, and non-MDX Assets
- [x] Extract and reuse the Image-style Asset picker and binding
presentation without duplicating source-control UI
- [x] Render Source through the normal properties section and remove the
separate source-section placement and special `src` filtering
- [x] Route Source changes through Content Block connect, switch, and
disconnect lifecycle operations instead of generic prop updates
- [x] Keep connect confirmation, Open, diagnostics, and persistence
state attached to Source; remove frontmatter and disconnect UI
- [x] Add regression coverage for direct Assets, dynamic Asset bindings,
invalid resolved values, lifecycle operations, and Design/Content mode
visibility
- [x] Re-review authoritative `docs/` content for the Source-property UI
change and update it if required

### 18. Source property UX

- [x] Show one full-width bindable Connect .mdx file button while
disconnected
- [x] Show equal-width filename and Open buttons while connected
- [x] Switch files from the filename button through the source lifecycle
- [x] Override PropertyLabel reset and Alt-click with the disconnect
lifecycle
- [x] Preserve confirmation, pending, failure, repeated-scope, and
dynamic-source behavior
- [x] Add regression coverage for connect, switch, binding, reset, and
disconnect
- [x] Update Content Block documentation
- [x] Run affected tests, typecheck, lint, formatting, package
boundaries, and diff checks


### 19. Reduced file-owned frontmatter follow-up

This checklist supersedes the earlier structured-frontmatter and
disconnect-copy behavior. Frontmatter remains file-owned and is edited
only in the MDX Asset editor.

#### A. Remove structured frontmatter UI

- [x] Remove the JSON frontmatter editor and unused Builder
controller/state
- [x] Keep source mutation Design-mode-only; show connected Source
read-only in Content mode and allow authorized editors to open the
complete file
- [x] Retain runtime frontmatter APIs only where compatibility requires
them

#### B. Preserve source and separate validation

- [x] Preserve the exact frontmatter envelope during every canvas body
save without parsing/stringifying YAML
- [x] Preserve comments, ordering, quoting, whitespace, BOM, newline
style, delimiters, and invalid but closed YAML
- [x] Keep the existing unsupported-node/property MDX recovery; do not
add an ad hoc partial parser
- [x] Parse body and frontmatter independently so either valid half
remains usable
- [x] Keep bounded Asset-query frontmatter extraction unchanged
- [x] Treat structurally malformed MDX as having no safe body tree

#### C. Share Asset state with the raw editor

- [x] Route canvas and complete-file changes through one ordered,
non-blocking per-Asset coordinator
- [x] Update canvas and clean raw editors immediately from shared
in-memory source
- [x] Reject stale dirty-editor saves, preserve unsaved text, and
require reload; never force-overwrite
- [x] Drain accepted writes after source replacement/disconnect and
report background failures globally
- [x] Dispose sessions only after they have no consumers and no queued
work

#### D. Connect, replace, and disconnect

- [x] Load and diagnose before connect; block only
unreadable/unauthorized/non-MDX Assets
- [x] Show **Abort / Connect** for non-empty blocks, including
diagnostics and the recoverable-content warning
- [x] Set `src` and delete persisted children through one runtime
mutation
- [x] Switch to a loaded source without waiting for the previous Asset's
network save
- [x] Remove disconnect confirmation and conversion
- [x] Reset `src` immediately, discard the derived tree, leave the block
empty, and preserve the Asset
- [x] Resetting a bound source leaves every repeated occurrence empty

#### E. Dynamic and shared sources

- [x] Keep one source/revision state per Asset and a separate derived
instances tree per occurrence
- [x] Resolve Templates independently per Content Block and preserve
Builder-only missing-template placeholders
- [x] Resolve bound `src` from the selected Collection occurrence
- [x] Make **Open** use the occurrence's resolved Asset; update the
filename and disable Open when unresolved
- [x] Add direct/bound tests including Collection item A opening `a.mdx`
and item B opening `b.mdx`

#### F. Diagnostics, MCP, and publication

- [x] Show an accessible warning icon beside Source with the first
diagnostic, line/column, and remaining count
- [x] Show precise YAML/MDX diagnostics in the Asset editor without
repetitive canvas/toast UI
- [x] Reuse parser/diagnostic/revision contracts in Builder, build,
publication, and MCP
- [x] Keep MCP frontmatter editing file-based and return structured
diagnostics for complete-source writes
- [x] Emit build warnings; published sites skip invalid/unsupported
content without diagnostic UI

#### G. Verification and documentation

- [x] Add fail/pass regressions for source preservation, independent
validation, stale raw saves, lifecycle, dynamic Open, shared Assets, and
cleanup
- [x] Run affected tests, typechecks, lint, formatting, package
boundaries, fixtures, and diff checks
- [x] Open Markdown and MDX editors at twice the default dialog size
with the right-side preview visible initially
- [x] Document canvas body editing, file-owned frontmatter, Content-mode
Asset access, and cloning an MDX Asset for a new post
- [x] Perform a final correctness, data-loss, DRY, simplification,
accessibility, and performance review
- [x] Keep this checklist synchronized with implementation status

### 20. Content-mode component properties

- [x] Show a connected Content Block Source read-only in Content mode
with an active **Open** action
- [x] Keep source switching, binding, reset, and disconnect available
only in Design mode
- [x] Expose HTML Embed code and preserve Code Text's code-editor
metadata on authored Text Content
- [x] Audit every registered component and expose authored payload while
keeping design, structure, and behavior controls in Design mode
- [x] Keep media dimensions and Code Text theme Design-only while
preserving adapter-owned intrinsic Image metadata during MDX round trips
- [x] Add exact component-permission and regression coverage
- [x] Update authoritative component documentation
- [x] Run affected full suites, typechecks, formatting, lint, package
boundaries, and generated contract/documentation checks


### 21. Designed document shell and Body outlet

- [x] Add one structural **Content Block Body** outlet and keep legacy
Content Blocks without it compatible
- [x] Materialize and persist only `document.body` children through the
Body outlet while preserving the surrounding designed shell and
Templates
- [x] Expose the connected document frontmatter through a Content Block
`document` parameter for shell text and property bindings
- [x] Write direct frontmatter-bound text and properties back through
the same ordered per-Asset session without blocking canvas mutations
- [x] Resolve document `$ref` dependencies and Asset references
consistently in Builder and published output
- [x] Keep referenced-document values read-only on canvas and direct
editors to the referenced file
- [x] Isolate repeated Collection occurrences while retaining
occurrence-specific source, frontmatter, shell, and Body content
- [x] Render the same designed shell, frontmatter values, and Body
substitution in generated/published output
- [x] Upgrade the local blog article layout to bind title, excerpt,
dates, author data, and images from frontmatter and render MDX through
Body
- [x] Add fail/pass regressions for nested Body discovery, lifecycle,
permissions, repeated values, document references, and generated shell
rendering
- [x] Update authoritative Content Block documentation
- [x] Run affected tests and typechecks, formatting, lint, package
boundaries, generated API/docs checks, and fixture builds


### 22. Final nested references and frontmatter editing

- [x] Keep direct frontmatter-bound text and property controls editable
in Content mode without exposing or replacing their bindings
- [x] Keep referenced-document values read-only and preserve legacy
instance-property name normalization
- [x] Render direct frontmatter text bindings through the plain-text
editing path
- [x] Resolve nested legacy and structured Asset references from
referenced Markdown/MDX frontmatter
- [x] Preserve missing Asset references, emit structured
`ASSET_NOT_FOUND` diagnostics, and keep them out of the document graph
- [x] Add fail/pass regressions for the real Settings control and
root/nested missing Asset-reference cases
- [x] Fix exact Content Block selection after the Body node appears in
Navigator
- [x] Run full affected suites/typechecks, all six MDX Content Block E2E
scenarios, deterministic fixture builds, generated checks, lint,
formatting, package boundaries, and diff checks

### Before merge

- [x] Resolve #6261: Nested Asset references in referenced Markdown
frontmatter work consistently in Assets queries, previews, publication,
and static export


### 23. Explicit writable expression bindings

- [x] Add an explicit `readwrite` mode to expression bindings; existing
expressions remain read-only by default
- [x] Accept `readwrite` only for direct static member paths and
centralize their parsing and validation
- [x] Require the expression root to provide a writable data source;
initially support the connected Content Block document frontmatter
- [x] Update Content Block permissions, canvas text editing, and
property controls to require a valid writable binding
- [x] Persist direct frontmatter edits through the existing ordered
per-Asset session
- [x] Create new direct frontmatter bindings with `readwrite` mode and
migrate existing compatible bindings
- [x] Preserve writable mode through schemas, serialization, loading,
copy/paste, transfer, and export
- [x] Add fail/pass regressions for valid paths, derived expressions,
unsupported sources, permissions, persistence, and compatibility
- [x] Review authoritative `docs/` content and update it if the
persisted binding contract affects user-facing documentation
- [x] Reject unsafe frontmatter paths and reject `readwrite` bindings
outside a connected Content Block document
- [x] Preserve expression binding mode through the public HTTP client
and document the MCP authoring contract
- [x] Limit frontmatter value write-back to Content mode so Design mode
retains normal binding replacement/reset behavior
- [x] Keep bindings inside Templates and across nested Content Block
ownership boundaries read-only
- [x] Upgrade compatible legacy bindings even when the Content Block is
disconnected during migration
- [x] Run affected tests, typechecks, formatting, lint, package
boundaries, fixture checks, and `git diff --check`

Verification: full SDK (567), Project Build (2,277), and Builder (2,695)
suites pass, along with affected Expression, Migration, Template, HTTP
Client, and MCP suites; typechecks, lint, formatting, package
boundaries, and diff checks pass. Generated contracts are refreshed.
Fixture synchronization remains blocked before generation because the
development API rejects this local CLI version as incompatible. The
checked-in bundles pass the current Protocol suite and every fixture
build with the current bundle version.
2026-08-29 20:15:20 +02:00
Oleg Isonen dde30ffb54 feat: Improve MCP authoring, compact output, and agent onboarding (#5883)
## Summary

This improves how agents discover, author, inspect, and verify Webstudio
projects while reducing unnecessary MCP context usage.

## What changed

- Adds an **Agents** section to Project Settings with ready-to-run setup
commands and client configuration for Claude Code, Codex, Cursor, and VS
Code.
- Makes large list and schema responses compact and paginated by
default, with **verbose** available when complete records or diagnostics
are needed.
- Applies consistent compact output to assets, instances, styles, design
tokens, CLI schemas, and project-session metadata.
- Returns actionable expression warnings for props, resources, and
Collection bindings, including unknown variables and risky render-time
mutation resources.
- Improves Collection expression guidance so agents can bind array items
with the correct scoped variables.
- Reports rendered audit outcomes explicitly as complete, partial,
confirmation-required, or failed.
- Expands runtime output schemas so MCP clients can validate responses
reliably.
- Strengthens the packaged CLI smoke workflow with a realistic
seven-page stdio MCP scenario.

## Architecture

- Consolidates `project-build` from 65 file-oriented entrypoints to 11
architecture-owned surfaces.
- Separates the core model, contracts, runtime authoring, transfer,
state, project sessions, MCP, visual tooling, persistence codecs, and
authenticated server services.
- Isolates Node-only JSX evaluation from browser-safe transfer utilities
and authenticated server modules.
- Keeps persistence codecs independent from authenticated database
services, preventing unrelated module initialization.
- Defines shared instance-path types once and reuses them across runtime
modules.
- Preserves Immer initialization through explicit package side-effect
metadata.
- Adds package tests that prevent a return to source-file entrypoints or
generic exposure of Node-only surfaces.

## Validation

- Full repository checks, tests, typechecks, generated-file checks, and
fixtures
- All 163 Builder test files and 2,141 tests
- All 71 project-build test files and 1,794 tests
- Lint and package-boundary validation
- Full packed CLI release smoke test, including install, preview, agent
setup, seven-page stdio MCP workflow, rendered audit, and structured
commands
2026-07-15 18:11:28 +02:00
Oleg Isonen 1ddf6b02c9 feat: API and CLI for everything (#5838)
Closes #5287
2026-07-01 01:20:50 +02:00
Oleg Isonen d49582bcf5 feat: Copy-paste pages, folders and page templates (#5798)
Closes https://github.com/webstudio-is/webstudio/issues/5797
## Summary

- Add page, page template, and folder copy/paste support, including
cross-project paste.
- Reuse a shared page item actions menu for page headers and context
menus with Copy, Duplicate, Delete, and shortcut hints.
- Add Paste to the pages context menu.
- Preserve template semantics when copying/pasting templates.
- Support folder copy with nested folders/pages.
- Add Backspace/Delete page deletion shortcuts and focus destructive
dialog actions for Enter confirmation.
- Rename `init-copy-paste.ts` to `copy-paste.ts`.

## Testing

- `pnpm --filter @webstudio-is/builder typecheck`
- `pnpm --filter @webstudio-is/builder test
app/shared/copy-paste/copy-paste.test.ts
app/shared/copy-paste/plugin-page.test.ts app/shared/page-utils.test.tsx
app/builder/features/pages/page-utils.test.ts`
- `git diff --check`
- E2E copy/delete flows were added in
`apps/builder/e2e/tests/pages-actions.e2e.ts`
2026-06-09 15:10:52 +02:00
Oleg Isonen 43b5586a9b fix: Fix retrying interrupted asset uploads (#5762) 2026-05-16 23:24:53 +02:00
Oleg Isonen fa8fe5edbe fix: Fix Tailwind HTML paste rendering (#5758) 2026-05-14 12:17:04 +02:00
Oleg Isonen b006947a85 feat: WIP realtime collaboration to builder (#5726)
https://github.com/webstudio-is/webstudio/issues/46
2026-04-27 23:19:21 +02:00
Oleg Isonen b4941aaaf1 fix: Tailwind border color arbitrary var (#5717) 2026-04-23 17:18:29 +02:00
Oleg Isonen f052200d07 fix: preserve CSS variable and gradient references on paste (#5716)
Preserve var() references in pasted gradient shorthand
(css-data/parse-css.ts)
When expanding shorthand properties (e.g. background), unresolved var()
tokens were lost. Now they're recovered by probing each longhand with a
placeholder, mapping which longhands the var belongs to, and restoring
it.

Fix border-(--x) Tailwind v4 syntax not recognized (tailwind.ts)
borde
2026-04-23 13:22:33 +02:00
Oleg Isonen 395385f5ea fix: tailwind parser preflight must not overwrite inline styles on paste (#5711) 2026-04-21 12:36:22 +02:00
Oleg Isonen 198ae5d65a fix: Cross rule CSS var resolution (#5698)
## Description

Pasting this will now resolve correctly

```html
<style>
.my-parent {
    --clr-red: #f00;
    min-height: 75vh;
}

.my-child {
    background: var(--clr-red);
    min-height: 50%;
}
</style>

<div class="my-parent">
    <div class="my-child"></div>
</div>
```
2026-04-14 18:34:40 +02:00
Oleg Isonen 8de2fd47f6 fix: CSS shorthand properties not saved when value contains var() (#5688)
Shorthand properties like background: var(--color) were silently dropped
when pasting into the CSS editor because the shorthand expander can't
handle unresolved var() references.

Fix: CSS vars from the current element's computed styles are now
resolved before expanding shorthands. Inline and nested fallbacks
(var(--a, var(--b))) are supported. If a var still can't be resolved, a
toast error is shown instead of silently dropping the property.
2026-04-12 17:14:01 +02:00
Oleg Isonen 1784d635c0 feat: Paste HTML with CSS with full selectors and regular syntax support (#5648)
## Description

1. What is this PR about (link the issue and add a short description)

## Steps for reproduction

1. click button
2. expect xyz

## Code Review

- [ ] hi @kof, I need you to do
  - conceptual review (architecture, feature-correctness)
  - detailed review (read every line)
  - test it on preview

## Before requesting a review

- [ ] made a self-review
- [ ] added inline comments where things may be not obvious (the "why",
not "what")

## Before merging

- [ ] tested locally and on preview environment (preview dev login:
0000)
- [ ] updated [test
cases](https://github.com/webstudio-is/webstudio/blob/main/apps/builder/docs/test-cases.md)
document
- [ ] added tests
- [ ] if any new env variables are added, added them to `.env` file
2026-03-20 19:56:36 +01:00
Oleg Isonen 3e715e9b7c fix: Add tests for breakpoint creation in tailwind conversion (#5582)
## Description

1. What is this PR about (link the issue and add a short description)

## Steps for reproduction

1. click button
2. expect xyz

## Code Review

- [ ] hi @kof, I need you to do
  - conceptual review (architecture, feature-correctness)
  - detailed review (read every line)
  - test it on preview

## Before requesting a review

- [ ] made a self-review
- [ ] added inline comments where things may be not obvious (the "why",
not "what")

## Before merging

- [ ] tested locally and on preview environment (preview dev login:
0000)
- [ ] updated [test
cases](https://github.com/webstudio-is/webstudio/blob/main/apps/builder/docs/test-cases.md)
document
- [ ] added tests
- [ ] if any new env variables are added, added them to `.env` file
2026-01-25 11:36:01 +01:00
Bogdan Chadkin 395ebc44f2 fix: convert space-* on breakpoints when paste tailwind (#5308)
Ref https://github.com/webstudio-is/webstudio/issues/2651

Didn't consider spaces on breakpoints when converted space-* to gap for
example `md:space-x-6` -> `md:gap-x-6`
2025-06-30 13:33:18 +03:00
Bogdan Chadkin 232847ced1 fix: add unset values to adapt tailwind breakpoints (#5303)
Ref https://github.com/webstudio-is/webstudio/issues/2651

When convert tailwind breakpoints to webstudio breakpoints our algorithm
can find holes and will stop conversion. Though this will create
mobile-first breakpoints which users do not expect.

Here I added workaround to specify "unset" value on property when
tailwind breakpoints has holes. Here's examples

**sm:opacity-20** - here the hole is in the beginning, opacity: 0.2 can
be defined on base breakpoint but we need to fill with something
`max-width: 479`

**max-sm:opacity-10 md:opacity-20** - here the holr is in the middle, we
have `max-width: 479` and base breakpoint but no `max-width: 767`
2025-06-28 17:55:24 +03:00
Bogdan Chadkin 310ab3aa1d fix: support max-* breakpoints in tailwind (#5299)
Ref https://github.com/webstudio-is/webstudio/issues/2651

Tailwind has max-sm, max-lg etc endpoints which need to adapt to ours as
well
2025-06-27 16:32:41 +03:00
Bogdan Chadkin 701793d8b8 experimental: use --tw- prefix for tailwind css variables (#5294)
Ref https://github.com/webstudio-is/webstudio/issues/2651
2025-06-26 16:31:00 +03:00
Bogdan Chadkin 274c8d84c2 experimental: adapt tailwind to webstudio breakpoints (#5244)
Ref https://github.com/webstudio-is/webstudio/issues/2651

There is an edge case which will prevent from converting breakpoints.
When there is no base breakpoint there is no value to fill with inverted
space. Though it should be very rare usecase. Need to test how often it
will create new breakpoints.
2025-06-09 15:32:52 +03:00
Bogdan Chadkin de61cffde6 experimental: paste tailwind (#5217)
Ref https://github.com/webstudio-is/webstudio/issues/2651

Added "Paste Html With Tailwind Classes" command.

For now only tailwind 3 is supported.
Also fixed a few issues with css parser.


<img width="547" alt="Screenshot 2025-05-18 at 00 38 01"
src="https://github.com/user-attachments/assets/470b63e0-9b17-4769-8a65-679b90d73a89"
/>
2025-05-23 13:19:04 +03:00