Files
webstudio/apps/builder/app/shared/sync/sync-client.ts
Oleg Isonen 05706b5425 feat: Make Content Block templates the MDX authoring interface (#6307)
Closes #6306

## Outcome

Content Block templates are now the public component model for MDX
authoring.

- Standard Markdown resolves through matching Content Block templates.
- PascalCase JSX resolves to a named template first, then to a
registered component.
- Adding or changing a template immediately affects matching MDX,
including content authored before that template existed.
- Every supported standard MDX element is present in new Content Blocks
by default.
- Template `name` is a stable PascalCase JSX identifier. `label` remains
optional display text only.
- Lowercase JSX represents native HTML and SVG without exposing
`ws.element` in authored syntax.
- Unknown, ambiguous, and unsafe JSX stays in source, produces a
source-ranged Builder diagnostic, and is omitted from published output.
- Frontmatter images preserve exact `$ref` values and use the Asset
description for `alt` text.
- Keyboard and mouse insertion from the slash menu remove the trigger
slash and preserve the selected template.

## Public MDX contract

- Markdown is canonical for standard prose.
- Lowercase JSX creates native elements:
`<section><p>Text</p></section>`.
- PascalCase JSX uses templates and registered components:
`<PromotionCard />`, `<Heading tag="h1">Title</Heading>`, and `<YouTube
src="https://youtu.be/KI5JHpzBK1s" />`.
- Component-name collisions use stable qualified identifiers such as
`Checkbox` and `RadixCheckbox`.
- A self-closing template keeps its designed default subtree. An
explicitly paired empty template clears it.
- Static quoted values and bare booleans are supported.
- Imports, exports, expressions, spreads, functions, executable
JavaScript, unsafe attributes, `<$.*>`, and authored `<ws.element>` are
rejected.
- `ws` remains only for compiler primitives with no React component.

## Implementation

- [x] Add stable, unique template names and keep them separate from
labels.
- [x] Parse and validate Markdown and JSX through their ASTs with
precise source ranges.
- [x] Share component identity between template JSX, Content MDX,
Builder materialization, reload, copy, and publication.
- [x] Resolve templates live after add, edit, rename, reorder, removal,
undo/redo, collaboration updates, and reload.
- [x] Preserve authored props, children, Asset references, template
defaults, and the exact slash-menu template choice.
- [x] Make one typed MDX semantic inventory drive default templates and
slash-menu eligibility.
- [x] Move component-dependent template assembly into the component
registry.
- [x] Replace production `$`, `animation`, and `radix` JSX namespaces
with direct component imports.
- [x] Keep only explicit compiler primitives in `ws` template JSX.
- [x] Migrate repository templates, fixtures, stories, examples, MCP
guidance, CLI guidance, and generated outputs.
- [x] Add Builder unit and Playwright coverage for authoring,
diagnostics, insertion, synchronization, reload, and publication.
- [x] Review and update the authoritative Content Block and generated
MCP documentation.

## Compatibility

- Persisted project data continues to use namespaced component IDs and
`ws:element` for generic HTML elements. No project-data migration is
required.
- Legacy `<ws.element ws:tag="…">`, `<ws.element ws:name="…">`, `<$.*>`,
`<animation.*>`, and `<radix.*>` input remains readable during the
compatibility window.
- Current serializers and repository-owned sources emit only canonical
Markdown, lowercase intrinsic JSX, or PascalCase identifiers.
- Untouched user MDX is not rewritten automatically. Legacy syntax is
canonicalized when its owning source is edited.
- Deferred follow-up: remove legacy namespace readers and proxy support
only after the canonical writer is deployed and existing projects are
backfilled. This is intentionally outside this PR.

## Verification

- [x] CI package tests, typechecks, lint, package boundaries, generated
assets, migrations, and size checks pass.
- [x] All six Builder E2E shards pass.
- [x] Fixture checks pass on Ubuntu and Windows.
- [x] Targeted local Content Engine, Template, SDK, registry, Project
Build, migration, Builder, component, CLI, and Playwright tests pass.
- [x] Runtime contracts, CLI docs, and MCP docs were regenerated from
their owning sources.
- [x] Local fixture generation completed without an unexpected fixture
diff.
- [x] Documentation impact reviewed and included in this PR.
- [x] Review and approve the intentional List visual snapshot change.
- [x] Run the complete agent evaluation suite after explicit approval.
- [x] Run the network fixture link/sync pipeline against the matching PR
deployment after explicit permission.

## Known visual change

The generated List story now targets its actual default `ul` element
instead of `ol`, so the default list styling appears in the visual
snapshot. The visual change was reviewed and the approved visual check
passes.
2026-09-06 15:19:54 +02:00

262 lines
7.1 KiB
TypeScript

import type { Project } from "@webstudio-is/project";
import type { AuthPermit } from "@webstudio-is/trpc-interface/index.server";
import type { SyncEmitter } from "@webstudio-is/sync-client";
import { SyncClient, type SyncStorage } from "~/shared/sync-client";
import {
createObjectPool,
registerContainers,
serverSyncStoreNames,
type ServerSyncState,
} from "./sync-stores";
import { loadBuilderData, type LoadedBuilderData } from "~/shared/builder-data";
import { publicStaticEnv } from "~/env/env.static";
import { isFeatureEnabled } from "@webstudio-is/feature-flags";
import { createSingleplayerSyncClient } from "./singleplayer-client";
import { createMultiplayerSyncClient } from "./multiplayer-client";
import {
$project,
$pages,
$assets,
$assetFolders,
$instances,
$props,
$dataSources,
$resources,
$breakpoints,
$styleSources,
$styleSourceSelections,
$styles,
$marketplaceProduct,
$projectSettings,
$publisherHost,
resetDataStores,
} from "./data-stores";
import {
getExternalContentRoots,
publishExternalContentTemplateMutation,
} from "../external-content-mutations";
let client: SyncClient | undefined;
let currentProjectId: string | undefined;
let modeClient: SyncModeClient | undefined;
let initializationVersion = 0;
type SyncModeClient = {
clientId?: string;
emitter?: SyncEmitter;
storages: SyncStorage[];
destroy(): void;
onDataLoaded(data: LoadedBuilderData): void;
};
const resolveMultiplayerRelayUrl = (
relayUrl: string,
currentHref = typeof window === "undefined" ? undefined : window.location.href
) => {
if (currentHref === undefined) {
return relayUrl;
}
const currentUrl = new URL(currentHref);
const configuredUrl = new URL(relayUrl, currentUrl.origin);
const isRelativeRelayUrl =
relayUrl.startsWith("/") || relayUrl.startsWith(".");
const isLocalWstdDev =
currentUrl.hostname === "wstd.dev" ||
currentUrl.hostname.endsWith(".wstd.dev");
if (isRelativeRelayUrl && isLocalWstdDev && currentUrl.port === "5173") {
return new URL(configuredUrl.pathname, currentUrl.origin).href;
}
return configuredUrl.href;
};
const applyBuilderData = (data: LoadedBuilderData) => {
applyBuilderMetadata(data);
$pages.set(data.pages);
$assets.set(data.assets);
$assetFolders.set(data.assetFolders);
$instances.set(data.instances);
$props.set(data.props);
$dataSources.set(data.dataSources);
$resources.set(data.resources);
$breakpoints.set(data.breakpoints);
$styleSources.set(data.styleSources);
$styleSourceSelections.set(data.styleSourceSelections);
$styles.set(data.styles);
$marketplaceProduct.set(data.marketplaceProduct);
$projectSettings.set(data.projectSettings);
publishExternalContentTemplateMutation(
Array.from(getExternalContentRoots())
.filter(([, root]) => root.projectId === data.project.id)
.map(([key]) => key)
);
};
const applyBuilderMetadata = (data: LoadedBuilderData) => {
$publisherHost.set(data.publisherHost);
$project.set(data.project);
};
const getServerSyncState = (data: LoadedBuilderData): ServerSyncState =>
new Map(serverSyncStoreNames.map((name) => [name, data[name]]));
/**
* Initialize the sync infrastructure and load project data.
* Can be used from both the builder and dashboard contexts.
*/
export const initializeClientSync = ({
projectId,
authPermit,
authToken,
signal,
onReady,
}: {
projectId: Project["id"];
authPermit: AuthPermit;
authToken?: string;
signal: AbortSignal;
onReady?: () => void;
}) => {
const multiplayerRelayUrl = isFeatureEnabled("multiplayer")
? publicStaticEnv.COLLAB_RELAY_URL?.trim() || undefined
: undefined;
const resolvedMultiplayerRelayUrl =
multiplayerRelayUrl === undefined
? undefined
: resolveMultiplayerRelayUrl(multiplayerRelayUrl);
const useMultiplayer = resolvedMultiplayerRelayUrl !== undefined;
if (useMultiplayer) {
console.info("[builder-sync] multiplayer mode enabled", {
projectId,
relayUrl: resolvedMultiplayerRelayUrl,
});
}
const shouldPreloadStorage =
useMultiplayer === false && authPermit !== "view";
// Note: "view" permit will skip transaction synchronization
// Reset sync client if projectId changed
if (client && currentProjectId !== projectId) {
destroyClientSync();
}
const currentInitializationVersion = ++initializationVersion;
const loadData = (onSuccess: (data: LoadedBuilderData) => void) => {
loadBuilderData({ projectId, signal })
.then((data) => {
if (
signal.aborted ||
currentInitializationVersion !== initializationVersion
) {
return;
}
onSuccess(data);
})
.catch((error) => {
if (
signal.aborted === false &&
currentInitializationVersion === initializationVersion
) {
console.error("[builder-sync] failed to load project data:", error);
}
});
};
const completeDataLoad = (data: LoadedBuilderData) => {
applyBuilderData(data);
modeClient?.onDataLoaded(data);
onReady?.();
};
const connectClient = (initialData?: LoadedBuilderData) => {
registerContainers();
const object = createObjectPool();
const nextModeClient: SyncModeClient =
useMultiplayer && resolvedMultiplayerRelayUrl !== undefined
? createMultiplayerSyncClient({
applyBuilderData,
authPermit,
authToken,
projectId,
relayUrl: resolvedMultiplayerRelayUrl,
signal,
})
: createSingleplayerSyncClient({
authPermit,
authToken,
initialServerState:
initialData === undefined
? undefined
: getServerSyncState(initialData),
projectId,
});
modeClient = nextModeClient;
client = new SyncClient({
role: "leader",
object,
emitter: nextModeClient.emitter,
storages: nextModeClient.storages,
});
if (nextModeClient.clientId !== undefined) {
client.clientId = nextModeClient.clientId;
}
currentProjectId = projectId;
client.connect({
signal,
onReady() {
if (initialData !== undefined) {
applyBuilderMetadata(initialData);
modeClient?.onDataLoaded(initialData);
onReady?.();
return;
}
loadData(completeDataLoad);
},
});
};
// Only register containers once and create sync client
if (!client) {
if (shouldPreloadStorage) {
loadData(connectClient);
return;
}
connectClient();
return;
}
client.connect({
signal,
onReady() {
loadData(completeDataLoad);
},
});
};
/**
* Destroy sync client and reset all data stores.
* Call this when closing the builder or switching between projects.
*/
export const destroyClientSync = () => {
initializationVersion += 1;
modeClient?.destroy();
modeClient = undefined;
client = undefined;
currentProjectId = undefined;
resetDataStores();
};
export const getSyncClient = () => client;
export const __testing__ = {
applyBuilderData,
getServerSyncState,
resolveMultiplayerRelayUrl,
};