Files
webstudio/apps/builder/app/shared/sync/sync-client.ts
Oleg Isonen 9ea5f70a73 chore: Pages.staging (#5736)
## Description

1. What is this PR about (link the issue and add a short description)

## Steps for reproduction

1. click button
2. expect xyz

## Code Review

- [ ] hi @kof, I need you to do
  - conceptual review (architecture, feature-correctness)
  - detailed review (read every line)
  - test it on preview

## Before requesting a review

- [ ] made a self-review
- [ ] added inline comments where things may be not obvious (the "why",
not "what")

## Before merging

- [ ] tested locally and on preview environment (preview dev login:
0000)
- [ ] updated [test
cases](https://github.com/webstudio-is/webstudio/blob/main/apps/builder/docs/test-cases.md)
document
- [ ] added tests
- [ ] if any new env variables are added, added them to `.env` file
2026-04-28 19:43:21 +02:00

184 lines
5.1 KiB
TypeScript

import type { Project } from "@webstudio-is/project";
import type { AuthPermit } from "@webstudio-is/trpc-interface/index.server";
import type { SyncEmitter } from "@webstudio-is/sync-client";
import { SyncClient, type SyncStorage } from "~/shared/sync-client";
import { registerContainers, createObjectPool } from "./sync-stores";
import { loadBuilderData, type LoadedBuilderData } from "~/shared/builder-data";
import { publicStaticEnv } from "~/env/env.static";
import { isFeatureEnabled } from "@webstudio-is/feature-flags";
import { createSingleplayerSyncClient } from "./singleplayer-client";
import { createMultiplayerSyncClient } from "./multiplayer-client";
import {
$project,
$pages,
$assets,
$instances,
$props,
$dataSources,
$resources,
$breakpoints,
$styleSources,
$styleSourceSelections,
$styles,
$marketplaceProduct,
$publisherHost,
resetDataStores,
} from "./data-stores";
let client: SyncClient | undefined;
let currentProjectId: string | undefined;
let modeClient: SyncModeClient | undefined;
type SyncModeClient = {
clientId?: string;
emitter?: SyncEmitter;
storages: SyncStorage[];
destroy(): void;
onDataLoaded(data: LoadedBuilderData): void;
};
const resolveMultiplayerRelayUrl = (
relayUrl: string,
currentHref = typeof window === "undefined" ? undefined : window.location.href
) => {
if (currentHref === undefined) {
return relayUrl;
}
const currentUrl = new URL(currentHref);
const configuredUrl = new URL(relayUrl, currentUrl.origin);
const isRelativeRelayUrl =
relayUrl.startsWith("/") || relayUrl.startsWith(".");
const isLocalWstdDev =
currentUrl.hostname === "wstd.dev" ||
currentUrl.hostname.endsWith(".wstd.dev");
if (isRelativeRelayUrl && isLocalWstdDev && currentUrl.port === "5173") {
return new URL(configuredUrl.pathname, currentUrl.origin).href;
}
return configuredUrl.href;
};
const applyBuilderData = (data: LoadedBuilderData) => {
$publisherHost.set(data.publisherHost);
$project.set(data.project);
$pages.set(data.pages);
$assets.set(data.assets);
$instances.set(data.instances);
$props.set(data.props);
$dataSources.set(data.dataSources);
$resources.set(data.resources);
$breakpoints.set(data.breakpoints);
$styleSources.set(data.styleSources);
$styleSourceSelections.set(data.styleSourceSelections);
$styles.set(data.styles);
$marketplaceProduct.set(data.marketplaceProduct);
};
/**
* Initialize the sync infrastructure and load project data.
* Can be used from both the builder and dashboard contexts.
*/
export const initializeClientSync = ({
projectId,
authPermit,
authToken,
signal,
onReady,
}: {
projectId: Project["id"];
authPermit: AuthPermit;
authToken?: string;
signal: AbortSignal;
onReady?: () => void;
}) => {
const multiplayerRelayUrl = isFeatureEnabled("multiplayer")
? publicStaticEnv.COLLAB_RELAY_URL?.trim() || undefined
: undefined;
const resolvedMultiplayerRelayUrl =
multiplayerRelayUrl === undefined
? undefined
: resolveMultiplayerRelayUrl(multiplayerRelayUrl);
const useMultiplayer = resolvedMultiplayerRelayUrl !== undefined;
if (useMultiplayer) {
console.info("[builder-sync] multiplayer mode enabled", {
projectId,
relayUrl: resolvedMultiplayerRelayUrl,
});
}
// Note: "view" permit will skip transaction synchronization
// Reset sync client if projectId changed
if (client && currentProjectId !== projectId) {
destroyClientSync();
}
// Only register containers once and create sync client
if (!client) {
registerContainers();
const object = createObjectPool();
const nextModeClient: SyncModeClient =
useMultiplayer && resolvedMultiplayerRelayUrl !== undefined
? createMultiplayerSyncClient({
applyBuilderData,
authPermit,
authToken,
projectId,
relayUrl: resolvedMultiplayerRelayUrl,
signal,
})
: createSingleplayerSyncClient({
authPermit,
authToken,
projectId,
});
modeClient = nextModeClient;
client = new SyncClient({
role: "leader",
object,
emitter: nextModeClient.emitter,
storages: nextModeClient.storages,
});
if (nextModeClient.clientId !== undefined) {
client.clientId = nextModeClient.clientId;
}
currentProjectId = projectId;
}
client.connect({
signal,
onReady() {
loadBuilderData({ projectId, signal })
.then((data) => {
applyBuilderData(data);
modeClient?.onDataLoaded(data);
onReady?.();
})
.catch((error) => {
if (!signal.aborted) {
console.error("[builder-sync] failed to load project data:", error);
}
});
},
});
};
/**
* Destroy sync client and reset all data stores.
* Call this when closing the builder or switching between projects.
*/
export const destroyClientSync = () => {
modeClient?.destroy();
modeClient = undefined;
client = undefined;
currentProjectId = undefined;
resetDataStores();
};
export const getSyncClient = () => client;
export const __testing__ = {
resolveMultiplayerRelayUrl,
};