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## Summary This update adds new MCP and CLI capabilities for project auditing, structured data, project-specific agent instructions, focused project search, safer bulk editing, image descriptions, font discovery, visual verification, and external registry inspection. ## New Capabilities ### Audit projects - Run a single `audit` command across accessibility, SEO, security, assets, styles, and performance. - Limit an audit to selected scopes, pages, or severity levels. - Receive stable findings with locations and suggested fixes. - Run rendered audits across desktop, mobile, and Builder breakpoint widths. - Detect horizontal overflow, broken images, oversized images, eager below-fold images, render-blocking resources, and legacy font formats. - Identify unused assets, tokens, CSS variables, local styles, and breakpoints. - Identify duplicate token declarations. - Detect accessibility issues involving names, labels, headings, landmarks, IDs, keyboard focus, ARIA, iframes, and autoplaying media. - Detect SEO issues involving titles, descriptions, language, social images, and structured data. - Detect unsafe new-tab links and write resources exposed during page rendering. ### Search an entire project - Search project text, labels, props, resources, assets, and styles through `search-project`. - Find relevant records without downloading and reparsing the full project snapshot. - Scope searches to the relevant project-data areas. ### Add validated JSON-LD - Add structured data with a dedicated JSON-LD component. - Place JSON-LD inside the page Head Slot. - Edit JSON in a purpose-built code editor. - Prevent structurally invalid JSON-LD from being saved. - Validate Schema.org types, properties, and values. - Find invalid, missing, unknown, deprecated, or incompatible structured data through the SEO audit. - Let agents discover the correct JSON-LD workflow without using page custom metadata or a generic HTML embed. ### Configure project-specific agent instructions - Add AI-agent instructions from the new **Agents** section in Project Settings. - Synchronize those instructions into a managed root `AGENTS.md`. - Update or remove the managed file automatically during project sync. - Protect existing user-owned `AGENTS.md` files from being overwritten. - Share the instructions with authenticated CLI and MCP agents. - Keep agent instructions out of publicly readable production bundles. ### Generate and manage image descriptions - Audit image assets for missing descriptions. - Let a vision-capable agent inspect each image in its rendered context. - Save generated descriptions to multiple image assets in one operation. - Mark images as intentionally decorative. - Reuse the saved asset description wherever the image is used. - Re-run the audit to verify that missing-description findings are resolved. ### Perform bounded bulk replacements - Replace matching literal text across selected pages with `replace-text`. - Replace matching fixed prop text with `replace-prop-text`. - Replace matching resource names or URLs with `replace-resource-text`. - Restrict replacements by page, instance, prop, resource, field, match mode, and maximum change count. - Leave dynamic expressions unchanged. ### Inspect element ancestry - Return an element’s direct parent in instance listings. - Request the complete ancestor chain when inspecting an element. - Understand tree placement without rebuilding the instance hierarchy from raw project data. ### Discover available fonts - List uploaded font families through `list-fonts`. - Discover available system font stacks. - Inspect font family, style, weight, format, and associated asset information before applying typography. ### Inspect external component registries - Inspect a local or remote shadcn-style registry item. - Read its description, files, dependencies, targets, and documentation. - Receive an explicit Webstudio compatibility report. - Inspect registry metadata without installing or executing external code. ### Capture generated project routes directly - Run `webstudio screenshot --path /route` against the configured project. - Generate a temporary production-style preview automatically. - Capture the requested route. - Stop the temporary preview after capture. - Avoid manually building and starting a preview for a single screenshot. ### Assert visual changes - Add expected text to screenshot comparisons. - Set maximum pixel mismatch limits. - Set minimum or maximum changed-region counts. - Assert whether overall brightness or a color channel moved in the expected direction. - Use these assertions as pass/fail evidence for visual changes. ### Require compatible CLI versions - Send the project-bundle contract version with CLI synchronization requests. - Stop incompatible CLI versions before they receive incomplete project data. - Tell users exactly how to update the CLI or run the latest version once. - Prevent older clients from silently dropping project settings. ## Upgrade Note This branch introduces a new synchronized project-bundle contract. Older CLI versions must update before synchronizing against the new API. ```sh npm install -g webstudio@latest ``` Or run the latest version once: ```sh npx webstudio@latest <command> ``` --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
250 lines
6.7 KiB
TypeScript
250 lines
6.7 KiB
TypeScript
import type { Project } from "@webstudio-is/project";
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import type { AuthPermit } from "@webstudio-is/trpc-interface/index.server";
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import type { SyncEmitter } from "@webstudio-is/sync-client";
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import { SyncClient, type SyncStorage } from "~/shared/sync-client";
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import {
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createObjectPool,
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registerContainers,
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serverSyncStoreNames,
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type ServerSyncState,
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} from "./sync-stores";
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import { loadBuilderData, type LoadedBuilderData } from "~/shared/builder-data";
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import { publicStaticEnv } from "~/env/env.static";
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import { isFeatureEnabled } from "@webstudio-is/feature-flags";
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import { createSingleplayerSyncClient } from "./singleplayer-client";
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import { createMultiplayerSyncClient } from "./multiplayer-client";
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import {
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$project,
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$pages,
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$assets,
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$instances,
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$props,
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$dataSources,
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$resources,
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$breakpoints,
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$styleSources,
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$styleSourceSelections,
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$styles,
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$marketplaceProduct,
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$projectSettings,
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$publisherHost,
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resetDataStores,
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} from "./data-stores";
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let client: SyncClient | undefined;
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let currentProjectId: string | undefined;
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let modeClient: SyncModeClient | undefined;
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let initializationVersion = 0;
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type SyncModeClient = {
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clientId?: string;
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emitter?: SyncEmitter;
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storages: SyncStorage[];
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destroy(): void;
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onDataLoaded(data: LoadedBuilderData): void;
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};
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const resolveMultiplayerRelayUrl = (
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relayUrl: string,
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currentHref = typeof window === "undefined" ? undefined : window.location.href
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) => {
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if (currentHref === undefined) {
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return relayUrl;
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}
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const currentUrl = new URL(currentHref);
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const configuredUrl = new URL(relayUrl, currentUrl.origin);
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const isRelativeRelayUrl =
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relayUrl.startsWith("/") || relayUrl.startsWith(".");
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const isLocalWstdDev =
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currentUrl.hostname === "wstd.dev" ||
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currentUrl.hostname.endsWith(".wstd.dev");
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if (isRelativeRelayUrl && isLocalWstdDev && currentUrl.port === "5173") {
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return new URL(configuredUrl.pathname, currentUrl.origin).href;
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}
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return configuredUrl.href;
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};
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const applyBuilderData = (data: LoadedBuilderData) => {
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applyBuilderMetadata(data);
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$pages.set(data.pages);
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$assets.set(data.assets);
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$instances.set(data.instances);
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$props.set(data.props);
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$dataSources.set(data.dataSources);
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$resources.set(data.resources);
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$breakpoints.set(data.breakpoints);
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$styleSources.set(data.styleSources);
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$styleSourceSelections.set(data.styleSourceSelections);
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$styles.set(data.styles);
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$marketplaceProduct.set(data.marketplaceProduct);
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$projectSettings.set(data.projectSettings);
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};
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const applyBuilderMetadata = (data: LoadedBuilderData) => {
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$publisherHost.set(data.publisherHost);
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$project.set(data.project);
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};
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const getServerSyncState = (data: LoadedBuilderData): ServerSyncState =>
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new Map(serverSyncStoreNames.map((name) => [name, data[name]]));
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/**
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* Initialize the sync infrastructure and load project data.
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* Can be used from both the builder and dashboard contexts.
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*/
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export const initializeClientSync = ({
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projectId,
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authPermit,
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authToken,
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signal,
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onReady,
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}: {
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projectId: Project["id"];
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authPermit: AuthPermit;
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authToken?: string;
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signal: AbortSignal;
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onReady?: () => void;
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}) => {
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const multiplayerRelayUrl = isFeatureEnabled("multiplayer")
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? publicStaticEnv.COLLAB_RELAY_URL?.trim() || undefined
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: undefined;
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const resolvedMultiplayerRelayUrl =
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multiplayerRelayUrl === undefined
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? undefined
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: resolveMultiplayerRelayUrl(multiplayerRelayUrl);
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const useMultiplayer = resolvedMultiplayerRelayUrl !== undefined;
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if (useMultiplayer) {
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console.info("[builder-sync] multiplayer mode enabled", {
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projectId,
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relayUrl: resolvedMultiplayerRelayUrl,
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});
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}
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const shouldPreloadStorage =
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useMultiplayer === false && authPermit !== "view";
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// Note: "view" permit will skip transaction synchronization
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// Reset sync client if projectId changed
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if (client && currentProjectId !== projectId) {
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destroyClientSync();
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}
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const currentInitializationVersion = ++initializationVersion;
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const loadData = (onSuccess: (data: LoadedBuilderData) => void) => {
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loadBuilderData({ projectId, signal })
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.then((data) => {
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if (
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signal.aborted ||
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currentInitializationVersion !== initializationVersion
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) {
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return;
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}
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onSuccess(data);
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})
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.catch((error) => {
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if (
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signal.aborted === false &&
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currentInitializationVersion === initializationVersion
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) {
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console.error("[builder-sync] failed to load project data:", error);
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}
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});
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};
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const completeDataLoad = (data: LoadedBuilderData) => {
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applyBuilderData(data);
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modeClient?.onDataLoaded(data);
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onReady?.();
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};
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const connectClient = (initialData?: LoadedBuilderData) => {
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registerContainers();
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const object = createObjectPool();
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const nextModeClient: SyncModeClient =
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useMultiplayer && resolvedMultiplayerRelayUrl !== undefined
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? createMultiplayerSyncClient({
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applyBuilderData,
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authPermit,
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authToken,
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projectId,
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relayUrl: resolvedMultiplayerRelayUrl,
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signal,
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})
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: createSingleplayerSyncClient({
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authPermit,
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authToken,
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initialServerState:
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initialData === undefined
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? undefined
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: getServerSyncState(initialData),
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projectId,
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});
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modeClient = nextModeClient;
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client = new SyncClient({
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role: "leader",
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object,
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emitter: nextModeClient.emitter,
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storages: nextModeClient.storages,
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});
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if (nextModeClient.clientId !== undefined) {
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client.clientId = nextModeClient.clientId;
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}
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currentProjectId = projectId;
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client.connect({
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signal,
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onReady() {
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if (initialData !== undefined) {
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applyBuilderMetadata(initialData);
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modeClient?.onDataLoaded(initialData);
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onReady?.();
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return;
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}
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loadData(completeDataLoad);
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},
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});
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};
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// Only register containers once and create sync client
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if (!client) {
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if (shouldPreloadStorage) {
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loadData(connectClient);
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return;
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}
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connectClient();
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return;
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}
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client.connect({
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signal,
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onReady() {
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loadData(completeDataLoad);
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},
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});
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};
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/**
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* Destroy sync client and reset all data stores.
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* Call this when closing the builder or switching between projects.
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*/
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export const destroyClientSync = () => {
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initializationVersion += 1;
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modeClient?.destroy();
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modeClient = undefined;
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client = undefined;
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currentProjectId = undefined;
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resetDataStores();
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};
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export const getSyncClient = () => client;
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export const __testing__ = {
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getServerSyncState,
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resolveMultiplayerRelayUrl,
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};
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