Files
cozystack/internal/gpu/controller/sets_test.go
Aleksei Sviridkin 5ff3cdaf8c feat(gpu): bind, move and release GPU devices in the leader
The binder is the only writer of a device's placement, so budget and
capacity checks that admission already ran cannot be raced past by two
replicas or two webhook calls. Every event collapses into one pass over
all GPU objects, which serializes the decisions without per-object
locks, and devices are read past the cache so a unit booked in the last
pass is never booked again from a stale view.

A device that carries an unanswered bind request also queues a pass
that only answers requests, so the webhook, which waits seconds, is not
held behind moves, usage records and status of the whole cluster. The
full pass moves held sets off nodes that cannot keep them, rebinds Lost
sets before new orders, and binds new orders onto the fullest node with
room. Finalizers and usage records run with the feature disabled too,
so turning GPU off never hangs a namespace or class deletion.

The devices one VM names move, go Lost and are rebound as a set. Every
pass restores that invariant before it places anything, gathering a set
left partly Lost, by a write that failed half way or by a VMI that ended
next to held members, onto one node or sending all of it to Lost, so
each later step only ever changes whole sets.

A Lost device already counts against its tenant's budgets, so the pod of
its still running VMI is not counted again under a raw GPU key; for node
capacity it is, since the device itself holds no units.

Signed-off-by: Aleksei Sviridkin <f@lex.la>
Assisted-by: LLM
2026-10-21 05:24:04 +03:00

440 lines
14 KiB
Go

/*
Copyright 2026 The Cozystack Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package controller
import (
"context"
"fmt"
"math/rand"
"slices"
"testing"
"time"
corev1 "k8s.io/api/core/v1"
"k8s.io/utils/ptr"
apierrors "k8s.io/apimachinery/pkg/api/errors"
ctrl "sigs.k8s.io/controller-runtime"
"sigs.k8s.io/controller-runtime/pkg/client"
"sigs.k8s.io/controller-runtime/pkg/client/fake"
"sigs.k8s.io/controller-runtime/pkg/client/interceptor"
gpuv1alpha1 "github.com/cozystack/cozystack/api/gpu/v1alpha1"
cozyv1alpha1 "github.com/cozystack/cozystack/api/v1alpha1"
"github.com/cozystack/cozystack/internal/gpu"
)
const setPropertyCases = 400
// Random clusters, random write failures: once a pass completes without a
// failed write, the set invariant of normalizeSets holds, every set that
// started with a Lost member is all Lost or held on one node, and no node
// holds more units than it has.
func TestSetInvariantHoldsAfterACleanPassWhateverWritesFailed(t *testing.T) {
for seed := int64(0); seed < setPropertyCases; seed++ {
t.Run(fmt.Sprint(seed), func(t *testing.T) { checkSetInvariant(t, seed) })
}
}
func checkSetInvariant(t *testing.T, seed int64) {
rng := rand.New(rand.NewSource(seed))
alloc := map[string]int64{}
objs := []client.Object{class("l40s", rnL40S)}
for i := range 1 + rng.Intn(4) {
name := fmt.Sprintf("n%d", i)
alloc[name] = int64(rng.Intn(4))
var opts []nodeOpt
if rng.Intn(4) == 0 {
opts = append(opts, notReadySince(t0.Add(-time.Hour)))
}
objs = append(objs, node(name, map[string]int64{rnL40S: alloc[name]}, opts...))
}
free := map[string]int64{}
for n, a := range alloc {
free[n] = a
}
startedLost := map[string]bool{}
finalVMI := map[string]bool{}
for v := range 1 + rng.Intn(4) {
var names []string
for m := range 1 + rng.Intn(3) {
name := fmt.Sprintf("vm%d-d%d", v, m)
names = append(names, name)
var opt deviceOpt
switch rng.Intn(3) {
case 0:
opt = lost("gone")
startedLost[fmt.Sprint(v)] = true
if rng.Intn(2) == 0 {
// Its VMI ended: the pass detaches it before it is rebound.
vmi := fmt.Sprintf("vm%d", v)
opt = func(d *gpuv1alpha1.GPUDevice) { lost("gone")(d); attached(vmi)(d) }
if !finalVMI[vmi] {
finalVMI[vmi] = true
objs = append(objs, vmiObj(vmi, "Failed", "", vmi))
}
}
case 1:
opt = bound("gone")
default:
n := fmt.Sprintf("n%d", rng.Intn(len(alloc)))
if free[n] == 0 {
opt = lost("gone")
startedLost[fmt.Sprint(v)] = true
break
}
free[n]--
opt = bound(n)
}
objs = append(objs, device(name, "l40s", 1, opt))
}
objs = append(objs, vmObj(fmt.Sprintf("vm%d", v), "Always", names...))
}
failing := true
failedThisPass := false
c := fake.NewClientBuilder().WithScheme(testScheme(true)).WithObjects(objs...).
WithStatusSubresource(&gpuv1alpha1.GPUClass{}, &gpuv1alpha1.GPUDevice{}, &gpuv1alpha1.GPUNode{}, &cozyv1alpha1.WorkloadMonitor{}).
WithInterceptorFuncs(interceptor.Funcs{SubResourceUpdate: func(ctx context.Context, cl client.Client, sub string, obj client.Object, opts ...client.SubResourceUpdateOption) error {
if _, ok := obj.(*gpuv1alpha1.GPUDevice); ok && failing && rng.Intn(3) == 0 {
failedThisPass = true
return apierrors.NewConflict(gpuv1alpha1.GroupVersion.WithResource("gpudevices").GroupResource(), obj.GetName(), nil)
}
return cl.SubResource(sub).Update(ctx, obj, opts...)
}}).Build()
r := &Reconciler{Client: c, Reader: c, Now: func() time.Time { return t0 },
Config: gpu.Config{Enabled: true, LostCapacityGrace: time.Minute, AttachmentGrace: time.Minute}}
clean := false
for pass := 0; pass < 20 && !clean; pass++ {
failing = pass < 6
failedThisPass = false
if _, err := r.Reconcile(context.Background(), ctrl.Request{NamespacedName: passKey}); err != nil {
t.Fatalf("pass %d: %v", pass, err)
}
clean = !failedThisPass
}
if !clean {
t.Fatal("no clean pass")
}
devices := &gpuv1alpha1.GPUDeviceList{}
if err := c.List(context.Background(), devices); err != nil {
t.Fatal(err)
}
byName := map[string]*gpuv1alpha1.GPUDevice{}
held := map[string]int64{}
for i := range devices.Items {
d := &devices.Items[i]
byName[d.Name] = d
if holds(d) {
held[d.Status.NodeName] += int64(d.Spec.Count)
}
}
for n, units := range held {
if units > alloc[n] && n != "gone" {
t.Fatalf("node %s holds %d units of %d", n, units, alloc[n])
}
}
for v := 0; ; v++ {
var set []*gpuv1alpha1.GPUDevice
for m := 0; ; m++ {
d := byName[fmt.Sprintf("vm%d-d%d", v, m)]
if d == nil {
break
}
set = append(set, d)
}
if len(set) == 0 {
return
}
if mixesLost(set) {
t.Fatalf("set vm%d mixes Lost and held devices: %s", v, describe(set))
}
if startedLost[fmt.Sprint(v)] && !allLost(set) && !onOneNode(set, set[0].Status.NodeName) {
t.Fatalf("set vm%d had a Lost member and is held on several nodes: %s", v, describe(set))
}
}
}
// A VMI that went final leaves its Lost device unattached in the same pass
// that must keep the device's set whole.
func TestADetachedLostDeviceDoesNotLeaveItsSetMixedAfterOnePass(t *testing.T) {
e := newEnv(t,
class("l40s", rnL40S),
node("n1", map[string]int64{rnL40S: 1}, notReadySince(t0.Add(-time.Hour))),
node("n2", map[string]int64{rnL40S: 1}),
node("n3", map[string]int64{rnL40S: 1}),
device("a", "l40s", 1, lost("n1"), attached("vm1")),
vmiObj("vm1", "Failed", "n1", "vm"),
device("b", "l40s", 1, bound("n2")),
vmObj("vm", "Always", "a", "b"),
)
if _, err := e.r.Reconcile(t.Context(), ctrl.Request{NamespacedName: passKey}); err != nil {
t.Fatalf("pass: %v", err)
}
set := []*gpuv1alpha1.GPUDevice{e.device("a"), e.device("b")}
if mixesLost(set) {
t.Fatalf("one pass left the set mixed: %s", describe(set))
}
}
const requestPropertyCases = 400
// Random cordons, NotReady spells, taints and lost capacity under Stay and
// Move classes: what the request pass answers, the next full pass keeps. A
// Succeeded set stays on the node the answer left it on and its VMI is not
// deleted; a Refused request changes no placement.
func TestTheFullPassKeepsWhatTheRequestPassAnswered(t *testing.T) {
for seed := int64(0); seed < requestPropertyCases; seed++ {
t.Run(fmt.Sprint(seed), func(t *testing.T) { checkRequestAgreement(t, seed) })
}
}
func checkRequestAgreement(t *testing.T, seed int64) {
rng := rand.New(rand.NewSource(seed))
resources := []string{rnL40S, rnH100}
classNames := []string{"l40s", "h100"}
stayClass := map[string]bool{}
var objs []client.Object
for i, name := range classNames {
var opts []classOpt
if rng.Intn(2) == 0 {
opts = append(opts, stay)
stayClass[name] = true
}
objs = append(objs, class(name, resources[i], opts...))
}
degraded := map[string]time.Time{}
lostNode := map[string]bool{}
cordonedNode := map[string]bool{}
alloc := map[string]map[string]int64{}
nodeCount := 2 + rng.Intn(3)
for i := range nodeCount {
name := fmt.Sprintf("n%d", i)
alloc[name] = map[string]int64{rnL40S: int64(rng.Intn(3)), rnH100: int64(rng.Intn(3))}
var opts []nodeOpt
if rng.Intn(2) == 0 {
opts = append(opts, cordoned)
}
switch rng.Intn(5) {
case 0:
opts = append(opts, notReadySince(t0.Add(-time.Minute)))
case 1:
opts = append(opts, notReadySince(t0.Add(-time.Hour)))
lostNode[name] = true
case 2:
opts = append(opts, tainted("dedicated", corev1.TaintEffectNoSchedule))
}
cordonedNode[name] = hasCordon(opts)
objs = append(objs, node(name, alloc[name], opts...))
if rng.Intn(4) == 0 {
rn := resources[rng.Intn(2)]
gn := &gpuv1alpha1.GPUNode{}
gn.Name = name
gn.Status.ResourceNames = []string{rn}
gn.Status.Devices = []gpuv1alpha1.GPUNodeDevice{{PCIAddress: "0000:41:00.0",
Function: gpuv1alpha1.PCIFunctionWhole, ResourceName: rn, Healthy: ptr.To(false)}}
objs = append(objs, gn)
degraded[rn+"@"+name] = t0.Add(-time.Hour)
}
}
if rng.Intn(2) == 0 {
// A node with room, so that moving a set off a cordon is possible.
objs = append(objs, node("spare", map[string]int64{rnL40S: 4, rnH100: 4}))
}
used := map[string]int64{}
stopped := map[string][]string{}
vms := 1 + rng.Intn(3)
for v := range vms {
vmName := fmt.Sprintf("vm%d", v)
var names []string
// Most sets sit on one node, the case a Stay pin can keep in place.
home := fmt.Sprintf("n%d", rng.Intn(nodeCount))
for m := range 1 + rng.Intn(3) {
ci := rng.Intn(2)
n := home
if rng.Intn(3) == 0 {
n = fmt.Sprintf("n%d", rng.Intn(nodeCount))
}
k := resources[ci] + "@" + n
if used[k] >= alloc[n][resources[ci]] {
continue
}
used[k]++
name := fmt.Sprintf("%s-d%d", vmName, m)
names = append(names, name)
objs = append(objs, device(name, classNames[ci], 1, bound(n)))
}
if len(names) == 0 {
continue
}
if rng.Intn(2) == 0 {
// A stopped VM: no VMI, no request; only the full pass moves it.
objs = append(objs, vmObj(vmName, "Always", names...))
stopped[vmName] = names
continue
}
for _, o := range objs {
if d, ok := o.(*gpuv1alpha1.GPUDevice); ok && slices.Contains(names, d.Name) {
requested("r-"+vmName, vmName, t0, names...)(d)
}
}
objs = append(objs, vmObj(vmName, "Always", names...), vmiObj(vmName, "Pending", "", vmName))
}
// One set of a Stay and a Move device on cordoned nodes in every case,
// under a random extra condition, so the pin rules are always exercised.
const rnStay, rnMove = "example.com/stay", "example.com/move"
stayClass["pinned"] = true
objs = append(objs, class("pinned", rnStay, stay), class("moving", rnMove),
node("spare-x", map[string]int64{rnStay: 2, rnMove: 2}))
x1 := []nodeOpt{cordoned}
switch rng.Intn(6) {
case 1:
x1 = append(x1, tainted("dedicated", corev1.TaintEffectNoSchedule))
case 2:
x1 = append(x1, notReadySince(t0.Add(-time.Minute)))
case 3:
x1 = append(x1, notReadySince(t0.Add(-time.Hour)))
lostNode["x1"] = true
case 4, 5:
rn := rnStay
if rng.Intn(2) == 0 {
rn = rnMove
}
gn := &gpuv1alpha1.GPUNode{}
gn.Name = "x1"
gn.Status.ResourceNames = []string{rn}
gn.Status.Devices = []gpuv1alpha1.GPUNodeDevice{{PCIAddress: "0000:41:00.0",
Function: gpuv1alpha1.PCIFunctionWhole, ResourceName: rn, Healthy: ptr.To(false)}}
objs = append(objs, gn)
degraded[rn+"@x1"] = t0.Add(-time.Hour)
}
cordonedNode["x1"], cordonedNode["x2"] = true, true
objs = append(objs, node("x1", map[string]int64{rnStay: 1, rnMove: 1}, x1...),
node("x2", map[string]int64{rnStay: 1, rnMove: 1}, cordoned))
moveNode := "x1"
if rng.Intn(2) == 0 {
moveNode = "x2"
}
xs := []string{"vmx-d0", "vmx-d1"}
sd, md := device(xs[0], "pinned", 1, bound("x1")), device(xs[1], "moving", 1, bound(moveNode))
objs = append(objs, sd, md, vmObj("vmx", "Always", xs...))
if rng.Intn(2) == 0 {
requested("r-vmx", "vmx", t0, xs...)(sd)
requested("r-vmx", "vmx", t0, xs...)(md)
objs = append(objs, vmiObj("vmx", "Pending", "", "vmx"))
} else {
stopped["vmx"] = xs
}
e := newEnv(t, objs...)
e.r.attachedSince = map[string]time.Time{}
e.r.degradedSince = degraded
if _, err := e.r.Reconcile(t.Context(), ctrl.Request{NamespacedName: requestsKey}); err != nil {
t.Fatalf("request pass: %v", err)
}
answered := listDevices(t, e)
if _, err := e.r.Reconcile(t.Context(), ctrl.Request{NamespacedName: passKey}); err != nil {
t.Fatalf("full pass: %v", err)
}
after := listDevices(t, e)
for name, d := range answered {
req := d.Status.BindRequest
if req == nil {
continue
}
switch req.Result {
case gpuv1alpha1.BindSucceeded:
if e.gone(vmiObj(req.VMI, "", "", "")) {
t.Fatalf("the full pass deleted VMI %s, whose request was answered Succeeded", req.VMI)
}
if a := after[name]; a.Status.NodeName != d.Status.NodeName || !holds(a) {
t.Fatalf("GPUDevice %s of an admitted set moved from %s to %s %s", name, d.Status.NodeName, a.Status.Phase, a.Status.NodeName)
}
case gpuv1alpha1.BindRefused:
orig := initial(objs, name)
if d.Status.NodeName != orig.Status.NodeName || d.Status.Phase != orig.Status.Phase {
t.Fatalf("a refused request moved GPUDevice %s from %s %s to %s %s", name,
orig.Status.Phase, orig.Status.NodeName, d.Status.Phase, d.Status.NodeName)
}
default:
t.Fatalf("GPUDevice %s: request not answered", name)
}
}
// A stopped VM's set with a Stay device on a cordoned node does not move
// unless a member has to leave its node: the node lost capacity for it.
for vmName, names := range stopped {
pinned, mustLeave := false, false
for _, n := range names {
d := initial(objs, n)
node := d.Status.NodeName
if stayClass[d.Spec.ClassName] && cordonedNode[node] {
pinned = true
}
if _, ok := degraded[resourceOf(d.Spec.ClassName)+"@"+node]; ok || lostNode[node] {
mustLeave = true
}
}
if !pinned || mustLeave {
continue
}
for _, n := range names {
if a, d := after[n], initial(objs, n); a.Status.NodeName != d.Status.NodeName || !holds(a) {
t.Fatalf("stopped VM %s: GPUDevice %s left %s for %s %s although a Stay device pins its set",
vmName, n, d.Status.NodeName, a.Status.Phase, a.Status.NodeName)
}
}
}
}
func resourceOf(class string) string {
return map[string]string{"l40s": rnL40S, "h100": rnH100, "pinned": "example.com/stay", "moving": "example.com/move"}[class]
}
func hasCordon(opts []nodeOpt) bool {
n := node("probe", nil)
for _, o := range opts {
o(n)
}
return n.Spec.Unschedulable
}
func listDevices(t *testing.T, e *env) map[string]*gpuv1alpha1.GPUDevice {
t.Helper()
l := &gpuv1alpha1.GPUDeviceList{}
if err := e.c.List(t.Context(), l); err != nil {
t.Fatal(err)
}
out := map[string]*gpuv1alpha1.GPUDevice{}
for i := range l.Items {
out[l.Items[i].Name] = &l.Items[i]
}
return out
}
func initial(objs []client.Object, name string) *gpuv1alpha1.GPUDevice {
for _, o := range objs {
if d, ok := o.(*gpuv1alpha1.GPUDevice); ok && d.Name == name {
return d
}
}
return nil
}