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libvirtualhid/examples/gamepad_adapter.cpp
T

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1.6 KiB
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/**
* @file examples/gamepad_adapter.cpp
* @brief Minimal gamepad adapter example.
*/
// standard includes
#include <iostream>
// local includes
#include <libvirtualhid/libvirtualhid.hpp>
int main() {
auto runtime = lvh::Runtime::create();
lvh::CreateGamepadOptions options;
options.profile = lvh::profiles::dualsense();
options.metadata.global_index = 0;
options.metadata.client_relative_index = 0;
options.metadata.client_type = lvh::ClientControllerType::playstation;
options.metadata.has_motion_sensors = true;
options.metadata.has_touchpad = true;
options.metadata.has_rgb_led = true;
options.metadata.has_battery = true;
options.metadata.stable_id = "remote-client-0";
auto created = lvh::GamepadStateAdapter::create(*runtime, options);
if (!created) {
std::cerr << created.status.message() << '\n';
return 1;
}
auto &adapter = *created.adapter;
adapter.set_output_callback([](const lvh::GamepadOutput &output) {
if (output.kind == lvh::GamepadOutputKind::rumble) {
std::cout << "rumble " << output.low_frequency_rumble << ' '
<< output.high_frequency_rumble << '\n';
}
});
if (const auto status = adapter.set_button(lvh::GamepadButton::a, true); !status.ok()) {
std::cerr << status.message() << '\n';
return 1;
}
adapter.set_left_stick({0.25F, -0.5F});
adapter.set_right_trigger(1.0F);
lvh::GamepadOutput rumble;
rumble.kind = lvh::GamepadOutputKind::rumble;
rumble.low_frequency_rumble = 0x4000;
rumble.high_frequency_rumble = 0x2000;
adapter.dispatch_output(rumble);
adapter.close();
return 0;
}